All items

General

Compensator
Compensator
5% Weapon Power
Ammo Reserves
Ammo Reserves
20% Max Ammo
Weapon Grease
Weapon Grease
5% Attack Speed
Plasma Converter
Plasma Converter
10% Weapon Lifesteal
Power Playbook
Power Playbook
10% Ability Power
Shady Spectacles
Shady Spectacles
10% Ability Lifesteal
Winning Attitude
Winning Attitude
25 Health

When you die, gain 15% Ultimate Charge.

Armored Vest
Armored Vest
25 Armor
Siphon Gloves
Siphon Gloves
25 Health

[Quick Melee] damage heals for 25 Life.

First Aid Kit
First Aid Kit
25 Shields

Reduce the time before your Life begins regenerating by 33%.

Adrenaline Shot
Adrenaline Shot
25 Health

Health Packs grant 20% Move Speed for 5s and 50 Overhealth.

Junker Whatchamajig
Junker Whatchamajig
25% Starting Ultimate Charge
Talon Modification Module
Talon Modification Module
15% Weapon Power
Stockpile
Stockpile
5% Attack Speed
25% Max Ammo
Technoleech
Technoleech
5% Weapon Power
10% Weapon Lifesteal
Aftermarket Firing Pin
Aftermarket Firing Pin
10% Attack Speed
5% Move Speed
Advanced Nanobiotics
Advanced Nanobiotics
5% Weapon Power

After healing an ally, gain 10% Attack Speed for 3s.

Shieldbuster
Shieldbuster
5% Weapon Power

After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.

Salvaged Slugs
Salvaged Slugs
10% Attack Speed
30% Increased Damage to Barriers

Dealing Weapon Damage to Barriers has a 50% chance to restore 1 ammo.

Custom Stock
Custom Stock
5% Weapon Power
10% Ability Power
Multi-tool
Multi-tool
10% Ability Power
5% Cooldown Reduction
Nano Cola
Nano Cola
20% Ability Power
Energized Bracers
Energized Bracers
10% Ability Power
10% Ability Lifesteal
Biolight Overflow
Biolight Overflow
5% Ability Power
25 Health

When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.

MEKA Z-Series
MEKA Z-Series
8% Health, Armor, Shields
Cushioned Padding
Cushioned Padding
-40% Incoming Negative Effect Duration
25 Shields

When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.

Ironclad Exhaust Ports
Ironclad Exhaust Ports
5% Cooldown Reduction

When you use an ability, gain 25 Overhealth for 3s.

Vital-E-Tee
Vital-E-Tee
10 Armor

Convert 100 Health into Armor.

Vishkar Condensor
Vishkar Condensor
25 Shields

Convert 100 Health into Shields.

Crusader Hydraulics
Crusader Hydraulics
25 Armor

While you have Armor, take 10% reduced Weapon Damage.

Reinforced Titanium
Reinforced Titanium
25 Shields

While you have Shields, take 15% reduced Ability Damage.

Eye of the Spider
Eye of the Spider
25% Weapon Power

Deal 10% increased damage to enemies below 30%% Life.

The Closer
The Closer
20% Weapon Power
10% Critical Damage

Critical Hits reveal the target for 3s.

Booster Jets
Booster Jets
20% Attack Speed

When you use an ability, gain 10% Move Speed for 2s.

Commander's Clip
Commander's Clip
10% Attack Speed
40% Max Ammo

When you use an ability, restore 10% of your Max Ammo.

Amari's Antidote
Amari's Antidote
25 Health
15% Weapon Power

While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.

El-Sa'ka Suppressor
El-Sa'ka Suppressor
10% Weapon Power

Critical Hits apply 30% Healing Reduction to the target for 2s.

Codebreaker
Codebreaker
15% Weapon Power

Ignore 50% of Armor's damage reduction.

Volskaya Ordnance
Volskaya Ordnance
10% Attack Speed

Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 20%.

Weapon Jammer
Weapon Jammer
10% Weapon Power
25 Armor

Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.

Champion's Kit
Champion's Kit
35% Ability Power
Cybervenom
Cybervenom
10% Ability Power
5% Cooldown Reduction

Dealing Ability Damage applies 30% Healing Reduction for 2s.

Three-Tap Tommygun
Three-Tap Tommygun
10% Ability Power
10% Attack Speed

After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life.

Superflexor
Superflexor
25 Health
10% Weapon Power

When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.

Liquid Nitrogen
Liquid Nitrogen
10% Ability Power
25 Health

Dealing Ability Damage slows the target's Move Speed by 20% for 3s.

Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

Mark of the Kitsune
Mark of the Kitsune
10% Ability Power

When you use an ability, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.

LumériCo Fusion Drive
LumériCo Fusion Drive
50 Armor
15% Ability Power

When you use an ability, restore 50 Armor or Shields over 2s.

Phantasmic Flux
Phantasmic Flux
10% Ability Power
10% Weapon Power
15% Weapon Lifesteal
15% Ability Lifesteal

While at full Life, Lifesteal grants up to 100 Overhealth.

Rüstung von Wilhelm
Rüstung von Wilhelm
15% Health, Armor, Shields

While below 30% Life, gain 10% Damage Reduction.

Vanadium Injection
Vanadium Injection
50 Shields
50 Health
10% Weapon Power
10% Ability Power
10% Attack Speed
10% Cooldown Reduction
10% Move Speed

While at 100%% Ultimate Charge, gain:

Geneticist's Vial
Geneticist's Vial
25 Health

The first time you would die each round, revive instead with 250 Life after 3s.

Martian Mender
Martian Mender
10% Cooldown Reduction
25 Health

Restore 3% of your Life every 1s.

Icy Coolant
Icy Coolant
10% Weapon Power
5% Cooldown Reduction
Wrist Wraps
Wrist Wraps
10% Attack Speed
5% Ability Power
Hardlight Accelerator
Hardlight Accelerator
10% Weapon Power
10% Cooldown Reduction

When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

Biotech Maximizer
Biotech Maximizer
10% Ability Power
25 Health

When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.

Catalytic Crystal
Catalytic Crystal
15% Ability Power

Ability Damage and Healing grants 20% more Ultimate Charge.

Bloodbound
Bloodbound
50 Health

The last enemy to deal a final blow to you is Revealed when nearby. Deal 10% more damage to them and take 10% reduced damage from them.

Nebula Conduit
Nebula Conduit
50 Health
5% Weapon Power

Prevent 15% of incoming damage and instead take that prevented damage over 3s.

Iron Eyes
Iron Eyes
25 Shields

You take 20% reduced damage from Critical Hits.

Divine Intervention
Divine Intervention
50 Shields

When you take more than 100 damage at once, restore 15% of damage taken and start regenerating your Shields.

Ogundimu Reduction Field
Ogundimu Reduction Field
50 Armor

When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.

Gloomgauntlet
Gloomgauntlet
50 Armor
15% Melee Damage

[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.

Frenzy Amplifier
Frenzy Amplifier

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.

Electrolytes
Electrolytes

At the start of the round and everytime you respawn, gain 100 unrecoverable Overhealth.

Field Rations
Field Rations

While on the Objective, restore 8 Life every 1s.

Charged Plating
Charged Plating

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

Running Shoes
Running Shoes
10 Health

At the start of the round and when you first respawn, gain 20% Move Speed for 10s while out of combat.

Heartbeat Sensor
Heartbeat Sensor
5% Move Speed

Enemies below 30% Life are Revealed to you.

Ana

Dash Boots
Dash Boots
5% Move Speed

Jumping in mid-air will dash you a short distance.

Potent Projectiles
Potent Projectiles
10% Weapon Power

Unscoped [Biotic Rifle] projectiles are 100% larger.

Quick Scope
Quick Scope
10% Weapon Power
200% Faster Scope Speed

Deal 20% more damage to airborne enemies.

Unscoped Resources
Unscoped Resources
4 Max Ammo

Unscoped [Biotic Rifle] shots have a 50% chance not to consume ammo.

Double Dosage
Double Dosage
25 Health

Landing a [Sleep Dart] on target affected by [Biotic Grenade] reduces its cooldown by 35%.

Tranquilizer
Tranquilizer

[Sleep Dart] gains: 500% Collision Size 100% Projectile Speed 20% Sleep Duration

Lethal Dose
Lethal Dose
50% Ability Lifesteal

[Sleep Dart] direct hit deals 100 bonus damage.

I.V. Drip
I.V. Drip
25 Health

While affected by [Biotic Grenade], Ana gains 150 Overhealth.

Grenadius Pin
Grenadius Pin
30% [Biotic Grenade] Radius
20% Ability Power
Target Tracker
Target Tracker
15% Biotic Grenade Duration

For each enemy or ally affected by [Biotic Grenade], gain 5% Attack Speed, up to 25%.

Cluster Core
Cluster Core
25% Ability Lifesteal

[Biotic Grenade] cooldown is reduced by 1s for each target it hits.

Eye of Horus
Eye of Horus
50 Shields

[Nano Boost] can target allies through walls and its range is increased to 60m.

Perfected Formula
Perfected Formula
15% [Nano Boost] Duration
25 Shields

Ashe

Tripod
Tripod
5% Weapon Power

[The Viper], [Coach Gun], and [Dynamite] deal 10% more damage to enemies that are below you.

Silver Lighter
Silver Lighter
10% Ability Power

Damage dealt to Burning targets grants 20% more Ultimate Charge.

Greased Loader
Greased Loader
25% Max Ammo
15% Reload Speed
Maxed Mag
Maxed Mag
5% Attack Speed

Gain 3% Attack Speed for each remaining Ammo above 50% of your Max Ammo.

Ironsights
Ironsights
10% Attack Speed

When the target is further than 10m, scoped shot gains 1% damage for each meter.

Sidewinder
Sidewinder
10% Attack Speed

When the target is within 10m, unscoped shot gains 15% increased damage.

Furnace Fuel
Furnace Fuel
5% Ability Power
25 Health

Cleansed Burns grant 3% Ultimate Charge.

Stacked Sticks
Stacked Sticks
40% [Dynamite] Explosion Radius
15% Ability Power
Firestarter
Firestarter
50 Health

Your Burning effects gain 35% Lifesteal.

Silver Spurs
Silver Spurs
25 Health

After using [Coach Gun], gain 20% Move Speed for 3s.

Build-A-Blast Buckshot
Build-A-Blast Buckshot
10% Cooldown Reduction

[Coach Gun] has 50% increased self knockback.

Infrared Lenses
Infrared Lenses
15% Ability Power

Deal 20% increased damage to Burning enemies.

B.O.B. Wire Defense
B.O.B. Wire Defense
50 Health
25 Armor

When [B.O.B.] finishes charging, [B.O.B.] gains 300 Armor.

Cassidy

Eagle Eye
Eagle Eye
50 Health

Take 25% less damage from enemies farther than 12m.

Competitive Analysis
Competitive Analysis
20% Weapon Lifesteal

Deal 15% increased primary fire damage to enemies in the Damage role.

Quickload Chamber
Quickload Chamber
20% Reload Speed

Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo.

Frankie's Fixer
Frankie's Fixer
50 Health

Heal 10 Life for each Ammo loaded using [Combat Roll].

Streamlined Poncho
Streamlined Poncho
10% Cooldown Reduction

[Combat Roll] reduces [Flashbang] cooldown by 2s.

Improvised Dynamite
Improvised Dynamite
20% Ability Power
10% Cooldown Reduction

[Flashbang] explosion radius is increased by 50%.

Wanted Poster
Wanted Poster
25 Health

[Deadeye] eliminations reward extra 500 Stadium Cash each.

Blackwatch Tech
Blackwatch Tech
10% Ability Power

[Deadeye] eliminations reduce [Flashbang] max cooldown by 10%, up to 40% for the round.

D.Va

Busan Blaster
Busan Blaster
20% Ability Power

[Light Gun] gains a secondary fire, which charges up to fire a explosive piercing shot that deals 80 damage.

Nano Cola™ Nitrous
Nano Cola™ Nitrous
25 Health

When you eject from your [Mech], gain 5% increased max Health and gain [Nano Boost] for 4s.

Chip-Damage Diverter
Chip-Damage Diverter
50 Health

When you deal damage to Barriers while in your [Mech], gain Shields equal to 10% of the damage dealt, up to 200. Resets when your [Mech] is destroyed.

Multi-Task Mod
Multi-Task Mod
20% Weapon Power

[Fusion Cannons] can now be fired while using [Defense Matrix].

Solo Spec
Solo Spec
25 Health

When you mitigate damage with [Defense Matrix], gain Shields equal to 10% of the damage mitigated, up to 100. Resets when your [Mech] is destroyed.

Plot Armor
Plot Armor
25 Armor

While [Defense Matrix] is active, gain 65% damage reduction against beams.

Singijeon's Pulse Plating
Singijeon's Pulse Plating
50 Health

Gain 10% of damage mitigated by [Defense Matrix] as Ultimate Charge.

Galvanized Core
Galvanized Core
25% [Boosters] Duration
25 Health
Mastermind's Mitigator
Mastermind's Mitigator

Every 200 damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by 1s.

Onslaught Ordinance
Onslaught Ordinance
15% Ability Power

The quantity and duration of [Micro Missiles] is increased by 20%.

Macro Missile
Macro Missile

[Micro Missiles] deal 25% increased damage and have significantly increased knockback.

Dae-hyun's Detonator
Dae-hyun's Detonator
15% Ability Lifesteal

If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 200%.

Vesuvius Protocol
Vesuvius Protocol
10% Ability Power

Using [Self-Destruct] drops lava nearby that deals 30 damage every 1s.

APM AMP
APM AMP
50 Shields

When you use [Boosters], other allies within 16m gain 25% Move Speed for 2s.

Freja

Tracker Tag
Tracker Tag
30% Max Ammo

When [Take Aim] bolt sticks an enemy, increase your Attack Speed by 20% for 3s.

Slipstream Scarf
Slipstream Scarf
25 Health
5% Weapon Power
25% [Quick Dash] Distance
Portable Zipline
Portable Zipline
15% Weapon Power

Eliminations reset both charges of [Quick Dash] Cooldown.

Windwalker Boots
Windwalker Boots
5% Cooldown Reduction
20% [Updraft] Height
25 Health
Magnetic Maelstrom
Magnetic Maelstrom
15% Ability Power

[Bola Shot] pulls in nearby enemies even when it misses with 50% reduced pull strength.

Aeroweave Cloak
Aeroweave Cloak
25 Health
100% [Take Aim] Slowed Momentum Duration

While momentum is slowed by [Take Aim], restore 5% Max Life every 1s.

Hunter's Mark
Hunter's Mark
25 Health

Enemies with a Bounty of 750 or more are revealed to you within 40m. Eliminating them grants 250 additional Stadium Cash.

Tourniquet
Tourniquet
25 Health

After using [Updraft], reset [Quick Dash] and gain 50 Overhealth for 5s.

Toxin Tips
Toxin Tips
50 Health

[Take Aim] bolt sticks and explosions slow enemies by 30%, but takes 1s longer to explode.

Genji

Spiked Grip
Spiked Grip
30% Max Ammo

While climbing, restore 20% of your ammo every 1s.

Swift-Loader
Swift-Loader
30% Max Ammo
10% Attack Speed

Damaging an enemy with [Swift Strike] restores 20% of your ammo.

Enduring Edge
Enduring Edge
4 s [Dragonblade] Duration
10% Weapon Power
Traversal Kinetics
Traversal Kinetics

[Swift Strike] cooldown is reduced by 50% if it deals no damage.

Ninja Soles
Ninja Soles
5% Cooldown Reduction
15% Move Speed during [Deflect]
Clean Sweep
Clean Sweep
10% Ability Power
15% Ability Lifesteal
50% [Swift Strike] Width
Deflecting Dash
Deflecting Dash
15% Ability Power

During [Swift Strike], deflect incoming projectiles toward your reticle.

Equilibrium Gear
Equilibrium Gear
25 Health

While climbing, heal 5% of your Life every 1s.

Sparrowhawk Feather
Sparrowhawk Feather
25 Health

Gain an additional jump.

Transference Delta
Transference Delta
15% Ultimate Cost Reduction

Convert 100 Health into Armor. When you spend your Ultimate Charge, restore your Armor fully.

Slicy Coolant
Slicy Coolant
50 Armor
5% Cooldown Reduction
1 s [Deflect] Duration
Ambusher Optics
Ambusher Optics
25% Melee Damage

[Quick Melee] can critically hit when striking enemies from behind, dealing 50% increased damage.

Anti-Beam Coating
Anti-Beam Coating
25 Armor
5% Attack Speed

[Deflect] now blocks Beam attacks.

Junker Queen

Dez's Damage Dampeners
Dez's Damage Dampeners
50% Knockback Resist
25 Health

When knocked back, gain 25% increased Move Speed for 3s.

Rebellious Spirit
Rebellious Spirit
25 Health

When [Wound] gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150.

Shred and Lead
Shred and Lead
10% Weapon Lifesteal
33% Max Ammo

When you [Wound] an enemy, gain 10% Attack Speed for 4s, stacking up to 3 times.

Bloodhound Mask
Bloodhound Mask
15% Weapon Power

Gain 5% Weapon Power for each enemy with a [Wound] within 12m.

Slicing Spree
Slicing Spree
5% Move Speed

While within 12m of an enemy with a [Wound], gain 5% Move Speed and 10% Attack Speed.

Gutpunch Gauntlet
Gutpunch Gauntlet
10% Weapon Power

While not holding [Jagged Blade], [Quick Melee] deals 75% more damage and knocks back.

Scav Scraps
Scav Scraps
5% Cooldown Reduction
50 Health

[Carnage] and [Jagged Blade] impact damage grants Overhealth equal to 40% of damage dealt.

Thick Skull
Thick Skull
50 Armor

While casting [Rampage] or [Carnage], gain 50% Damage Reduction.

Monarch's Decree
Monarch's Decree
5% Weapon Power

[Commanding Shout] grants you 15% Attack Speed.

Undying Loyalty
Undying Loyalty
50 Health
30% Commanding Shout Overhealth

Allies affected by [Commanding Shout] are healed for 5% of Junker Queen's life every second.

Booming Voice
Booming Voice
50% [Commanding Shout] Radius
15% Ability Power

[Commanding Shout] will affect allies that are out of line of sight.

Tinker Tracksuit
Tinker Tracksuit
10% Ability Lifesteal
5% Cooldown Reduction

[Rampage] and [Carnage] hits grant 10% Attack Speed for 4s.

Bigger Magnet
Bigger Magnet
10% Ability Power

[Jagged Blade]'s pull strength is increased by 35%.

Juno

Vantage Shot
Vantage Shot
5% Weapon Power

While airborne, [Mediblaster] deals 15% more damage.

Long Range Blaster
Long Range Blaster
15% Weapon Power

[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away.

Lock-On Shield
Lock-On Shield
10% Ability Power

While aiming [Pulsar Torpedoes], gain Overhealth equal to 50% of your max Shields.

PulStar Destroyers
PulStar Destroyers
10% Ability Lifesteal

[Pulsar Torpedoes] explode on hit, dealing 20 damage.

Pulse Spike
Pulse Spike
10% Attack Speed
35% [Pulsar Torpedoes] Projectile Speed

After using [Pulsar Torpedoes], gain 25% Attack Speed for 4s.

Boosted Rockets
Boosted Rockets
25% [Glide Boost] Duration
25 Shields
Forti-Glide
Forti-Glide
75 Shields

During [Glide Boost], gain 10% Damage Reduction.

Gravitational Push
Gravitational Push
15% Weapon Power

During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.

Solar Shielding
Solar Shielding
15% Ability Power

Allies affected by [Hyper Ring] restore 25 Shields every 1s.

Sunburst Serum
Sunburst Serum
75 Shields

[Orbital Ray] gains 25% increased healing.

Red Promise Regulator
Red Promise Regulator
50 Shields
15% Ability Power

When you use [Orbital Ray], reset your cooldowns.

Lux Loop
Lux Loop
25% [Hyper Ring] Duration
10% Ability Power

Kiriko

Kitsune Kicks
Kitsune Kicks
10% Move Speed

Gain the ability to [Double Jump].

Cyclist Gloves
Cyclist Gloves

When you use an ability, gain 20% Attack Speed for 3s.

Ryōta's Reloader
Ryōta's Reloader
35% Reload Speed

After using an ability, restore 100% of your ammo.

Teamwork Toolkit
Teamwork Toolkit
10% Weapon Power

When you heal an ally, grant them 10% Move Speed for 3s.

Farsight Focus Sash
Farsight Focus Sash
10% Weapon Power

When you deal damage, gain 200% [Healing Ofuda] Projectile Speed for 5s.

Spirits' Guidance
Spirits' Guidance
100% [Healing Ofuda] Projectile Speed
15% Weapon Power
Donut Delivery
Donut Delivery
10% Ability Power

[Swift Step] heals nearby allies by 80 Life over 2s.

Goddess's Aura
Goddess's Aura
25 Health

After using [Swift Step], gain 100 Overhealth for 4s.

Talisman of Velocity
Talisman of Velocity
15% Ability Power

[Protection Suzu] grants 25% Attack Speed and 25% Move Speed for 4s.

Talisman of Life
Talisman of Life
20% Ability Power

[Protection Suzu] grants 100 Overhealth for 5s.

Eye Of The Yokai
Eye Of The Yokai
35% [Kitsune Rush] Duration
10% Ability Power
Our Bikes
Our Bikes
25 Health
15% Ability Power

Allies affected by [Kitsune Rush] are healed for 80 every 1s.

Asa's Armaments
Asa's Armaments
10% Attack Speed

[Kunai] bounce off surfaces 1 time.

Lúcio

Speed Skates
Speed Skates
25 Health

After [Wallriding], gain 30%% Move Speed for 2s.

LoFly Beats
LoFly Beats
5% Ability Power
5% Weapon Power

While in [Speed Boost], [Soundwave] also knocks you back.

#1 Single
#1 Single
5% Ability Power

When allies leave your [Crossfade] area, the effect lingers for 2s.

Nano Boop
Nano Boop
5% Cooldown Reduction

Environmental Kills grant [Nano Boost] for 5s.

Hip Hop
Hip Hop
25 Health

After [Wallriding], gain an additional jump while airborne.

Riff Repeater
Riff Repeater
15% Weapon Power

[Sonic Amplifier] projectiles ricochet off walls 3 times.

B-Side Bop
B-Side Bop
25% Melee Damage
50 Health

After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to 200% of damage dealt.

All-Out Auditiva
All-Out Auditiva
15% Ability Power
25% [Amp It Up] Duration
Airwaves
Airwaves
25 Health
15% Ability Power

[Sound Barrier] effectiveness is increased by 25%% for every 1s [Sound Barrier] is channeled, up to 50%.

Mei

Sturdy Snowfort
Sturdy Snowfort
15% Ability Power

Ability Power is increased by 5% per each spawned Ice Pillars.

Ice Sheet
Ice Sheet
25 Health

[Ice Wall] Duration is increased by 1s and health is increased by 100%.

Meicicle
Meicicle
25 Health

[Cryo-Freeze] duration is increased by 25%.

Ecopoint Cryobed
Ecopoint Cryobed

On near death, go into [Cryo-Freeze] and gain 15% Ultimate Charge. Can happen once every round.

Icy Veins
Icy Veins
10% Ability Power

[Blizzard] deals 100% increased base damage.

Himalayan Hat
Himalayan Hat
10% Attack Speed

While within [Blizzard], gain 10% Attack Speed.

Snowboot
Snowboot
15% Attack Speed

Frozen ground increases Mei's Movement Speed by 35%.

Coldspot
Coldspot
25 Health

Primary fire and [Blizzard] can remove burn.

Focused Flurries
Focused Flurries
15% Attack Speed

Max Ammo is increased by 75% but reloading takes 50% longer.

Mercy

Mid-Air Mobilizer
Mid-Air Mobilizer

While airborne gain: 5% Weapon Power 10% Attack Speed

Aerodynamic Feathers
Aerodynamic Feathers
25 Health

While affected by [Angelic Descent], continuously gain 10% Move Speed every 1s up to 60%.

Angeleisure Wear
Angeleisure Wear
25 Health

While affected by [Angelic Descent] or [Guardian Angel], heal 3% of your Life every 1s.

Long Distance Wings
Long Distance Wings
10% Ability Power
33% Guardian Angel Range
Caduceus EX
Caduceus EX
10% Weapon Power
33% [Caduceus Staff] Range
Resurrection Rangefinder
Resurrection Rangefinder
10% Cooldown Reduction
75% [Resurrection] Range
Angelic Acrobatics
Angelic Acrobatics
15% Guardian Angel Move Speed

[Guardian Angel]'s cooldown starts as soon as you jump or crouch.

Blessed Boosters
Blessed Boosters
50 Health

Your launch velocity is increased by 25% when canceling [Guardian Angel] with crouch or jump.

Chain Evoker
Chain Evoker
50 Armor
5% [Caduceus Staff] Damage Boost
15% Ultimate Charge from Damage Boost
Celestial Clip
Celestial Clip
10% Weapon Power
33% Max Ammo

[Caduceus Blaster] has a 10% chance to fire an extra shot that doesn't consume additional ammo.

Moira

Bio-Needles
Bio-Needles
10% Attack Speed

[Biotic Grasp]'s secondary fire restores 50% more [Biotic Energy].

High Capacity Tubing
High Capacity Tubing
50 Max [Biotic Energy]
10% Weapon Power
Smart Orbs
Smart Orbs
5% Ability Power

[Biotic Orb] moves 50% slower while it is healing or dealing damage.

Abyss Boots
Abyss Boots
25 Health

While using [Fade], you jump 30% higher.

Levitation Shawl
Levitation Shawl
10% Ability Power

During [Coalescence], gain free flight.

Coalegion
Coalegion
15% Ability Power
25 Health

Allies healed by [Coalescence] deal 15% increased damage.

Subatomic Splitter
Subatomic Splitter
15% [Biotic Grasp] Secondary Fire Range
10% Weapon Power
Alternative Energy
Alternative Energy
10% Ability Power
15% Attack Speed

When you use [Fade], refill your [Biotic Energy].

Extendrils
Extendrils
30% [Biotic Orb] Tendril Range
15% Ability Power

Orisa

Solar Regenergy
Solar Regenergy
25 Health

After using an ability, restore Armor equal to 3% of your max Life.

Enhanced Target Sensors
Enhanced Target Sensors

Deal 25% more damage to enemies farther than 12m away.

Optimized Energy
Optimized Energy
10% Weapon Power

Critical hits reduce your [Heat] by 5%.

Electro Lights
Electro Lights
10% Attack Speed

Recover from being [Overheated] 25% faster.

Elite Rotator Cuff
Elite Rotator Cuff
35% [Javelin Spin] Duration
10% Ability Power
Refraction Tiles
Refraction Tiles
25 Armor

While [Javelin Spin] is active, gain 50% damage reduction from beams.

Oladele-copter Blades
Oladele-copter Blades
15% Ability Power

While using [Javelin Spin], gain free flight and 20% Move Speed.

Siphonic Spear
Siphonic Spear

When you deal damage with [Energy Javelin], heal 10% of your max Life over 3s.

Arcfinder
Arcfinder

[Energy Javelin] deals 25% increased damage to enemies farther than 12m away.

3D-Printed Lance
3D-Printed Lance
15% Ability Power

[Energy Javelin] cooldown is reduced by 15%, but each use generates 25 [Heat].

Charged Chassis
Charged Chassis
25 Health

[Fortify] grants additional Overhealth equal to 10% of your max Life.

HollaGram Helmet
HollaGram Helmet
50 Armor

When you use [Fortify], allies within line of sight gain Unstoppable for 2s.

Efi's Theorem
Efi's Theorem
50% [Fortify] Duration
20% Ability Lifesteal

Reaper

Pocket Mist
Pocket Mist
25 Health

While below 50%% Life, gain 20% Move Speed.

Neverfrost
Neverfrost
25 Health
5% Weapon Power

Reduce effectiveness of enemy slows by 50%.

Wretched Wings
Wretched Wings
25 Health

While using [Wraith Form], gain the ability to fly and gain 20% Move Speed.

Dauntless Draught
Dauntless Draught
50 Health
15% Move Speed during [Wraith Form]
33% [Wraith Form] Duration
Spectral Slugs
Spectral Slugs
5% Attack Speed
25% Max Ammo

Using [Shadow Step] restores 100%% of your ammo.

Onslaught
Onslaught
25% Max Ammo

Every 3rd shot fires both of your [Hellfire Shotguns]. The extra shot does not consume ammo but deals 80% reduced damage.

Nightcreeper
Nightcreeper
10% Move Speed
30% [Shadow Step] Cast Speed

Using [Wraith Form] reduces the cooldown of [Shadow Step] by 2s.

Devastation
Devastation
15% Ability Lifesteal

Each [Death Blossom] elimination increases your Health by 25 until the end of the round, up to 100 Health.

Crimson Cloak
Crimson Cloak
25 Health
10% Ability Power

Using [Death Blossom] grants you Overhealth equal to 15% of your max Life.

Crowd Control
Crowd Control
15% Ability Power

[Death Blossom] gains 5% Ability Power for each enemy within its range.

Wreath Of Ruin
Wreath Of Ruin
20% Ability Power
25% [Death Blossom] Radius
20% Move Speed during [Death Blossom]

Reinhardt

Overclocked Barrier
Overclocked Barrier
20% [Barrier Field] Health
25 Health
20% [Barrier Field] Size
Chimera's Maw
Chimera's Maw
50% [Fire Strike] Radius
5% Ability Power
Rocket Boots
Rocket Boots
25 Health

Holding crouch increases the height of your next jump by up to 200%.

Crusader's Cure
Crusader's Cure
25 Health

Using [Charge] cleanses all negative effects.

Ironclad Cleats
Ironclad Cleats
25 Armor
5% Weapon Power
40% Knockback Resist
Phoenix Protocol
Phoenix Protocol
25 Health

[Barrier Field] regenerates 50% faster and begins regenerating 50% sooner after being destroyed.

Infusion Generator
Infusion Generator
25 Health

Increase [Barrier Field] Health by 100% of your max Life.

Gryphon Glider
Gryphon Glider
25 Health
10% Ability Lifesteal

You can now fly during [Charge].

Boost Recycler
Boost Recycler
10% Ability Power

If [Charge] is interrupted by the enemy, refund 50% of [Charge] cooldown.

Rocket Strike
Rocket Strike
25% Fire Strike Projectile Speed
10% Ability Power
Dampener Grip
Dampener Grip
10% Attack Speed
10% Ability Power

When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by 1s.

Plan Z
Plan Z
10% Weapon Power

Gain 3% Attack Speed every 100 missing Life, up to 30%.

Soldier: 76

Compression Fatigues
Compression Fatigues
25% [Sprint] Move Speed
25 Health
5% Attack Speed
Battery Pack
Battery Pack
30% Biotic Field Duration
10% Ability Power
Pulse Converter
Pulse Converter
5% Attack Speed
5% Cooldown Reduction

When you use [Helix Rocket], restore 20% of your ammo.

Bomb Diffusal Boots
Bomb Diffusal Boots
90% Reduced [Helix Rocket] Self-Damage
25 Health
5% Weapon Power

When you damage yourself with [Helix Rocket], it knocks you back 200% further.

Iron Lung
Iron Lung
25 Health

While using [Sprint], gain Overhealth equal to 5% of your max Life every 1s, up to 25%, for 5s.

Rapid Response Radius
Rapid Response Radius
30% Biotic Field Radius
10% Ability Power

[Biotic Field] heals allies below 50%% Life 10% more.

Endgame Equalizer
Endgame Equalizer
15% Ability Power
25 Health

When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain 20% Cooldown Reduction.

Zarya

Hybrid Battery
Hybrid Battery
5% Weapon Power

[Energy] cannot be reduced below 20

Beyond Barrier
Beyond Barrier
10% Ability Power
20% [Projected Barrier] Range
Blastproof Boots
Blastproof Boots
25 Health
5% Move Speed

[Particle Cannon]'s secondary fire self knockback is increased by 100% and no longer damages yourself.

Protein Shake
Protein Shake
25 Health
15% Melee Damage

While [Particle Barrier] is active, become unstoppable and [Quick Melee] knocks back enemies.

Jumper Cables
Jumper Cables
25 Shields
5% Ability Power

After using a [Barrier], start regenerating Shields instantly.

Bigger Beam
Bigger Beam
10% Weapon Power

[Particle Cannon]'s primary fire range is increased by 20%

Light Launcher
Light Launcher
15% Weapon Power

Consecutive [Particle Cannon] secondary fire shots consume 20% less Ammo, up to 60%, for your current magazine.

Lynx's Datadrive
Lynx's Datadrive
25 Health
15% Ability Power

Casting [Projected Barrier] on an ally refunds 20% of [Barrier] Cooldown

Superconductor
Superconductor
15% Ability Power
40% [Barrier] Duration
25 Health