All items
General














When you die, gain 15% Ultimate Charge.




[Quick Melee] damage heals for 25 Life.


Reduce the time before your Life begins regenerating by 33%.


Health Packs grant 20% Move Speed for 5s and 50 Overhealth.















After healing an ally, gain 10% Attack Speed for 3s.


After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.



Dealing Weapon Damage to Barriers has a 50% chance to restore 1 ammo.














When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.





When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.


When you use an ability, gain 25 Overhealth for 3s.


Convert 100 Health into Armor.


Convert 100 Health into Shields.


While you have Armor, take 10% reduced Weapon Damage.


While you have Shields, take 15% reduced Ability Damage.


Deal 10% increased damage to enemies below 30%% Life.



Critical Hits reveal the target for 3s.


When you use an ability, gain 10% Move Speed for 2s.



When you use an ability, restore 10% of your Max Ammo.



While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.


Critical Hits apply 30% Healing Reduction to the target for 2s.


Ignore 50% of Armor's damage reduction.


Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 20%.



Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.





Dealing Ability Damage applies 30% Healing Reduction for 2s.



After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life.



When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.



Dealing Ability Damage slows the target's Move Speed by 20% for 3s.



After spending your Ultimate Charge, gain 100 Overhealth for 3s.


When you use an ability, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.



When you use an ability, restore 50 Armor or Shields over 2s.





While at full Life, Lifesteal grants up to 100 Overhealth.


While below 30% Life, gain 10% Damage Reduction.








While at 100%% Ultimate Charge, gain:


The first time you would die each round, revive instead with 250 Life after 3s.



Restore 3% of your Life every 1s.









When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.



When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.


Ability Damage and Healing grants 20% more Ultimate Charge.


The last enemy to deal a final blow to you is Revealed when nearby. Deal 10% more damage to them and take 10% reduced damage from them.



Prevent 15% of incoming damage and instead take that prevented damage over 3s.


You take 20% reduced damage from Critical Hits.


When you take more than 100 damage at once, restore 15% of damage taken and start regenerating your Shields.


When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.



[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.

At the start of the round and everytime you respawn, gain 100 unrecoverable Overhealth.

While on the Objective, restore 8 Life every 1s.

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.


At the start of the round and when you first respawn, gain 20% Move Speed for 10s while out of combat.


Enemies below 30% Life are Revealed to you.
Ana


Jumping in mid-air will dash you a short distance.


Unscoped [Biotic Rifle] projectiles are 100% larger.



Deal 20% more damage to airborne enemies.


Unscoped [Biotic Rifle] shots have a 50% chance not to consume ammo.


Landing a [Sleep Dart] on target affected by [Biotic Grenade] reduces its cooldown by 35%.

[Sleep Dart] gains: 500% Collision Size 100% Projectile Speed 20% Sleep Duration


[Sleep Dart] direct hit deals 100 bonus damage.


While affected by [Biotic Grenade], Ana gains 150 Overhealth.





For each enemy or ally affected by [Biotic Grenade], gain 5% Attack Speed, up to 25%.


[Biotic Grenade] cooldown is reduced by 1s for each target it hits.


[Nano Boost] can target allies through walls and its range is increased to 60m.



Ashe


[The Viper], [Coach Gun], and [Dynamite] deal 10% more damage to enemies that are below you.


Damage dealt to Burning targets grants 20% more Ultimate Charge.





Gain 3% Attack Speed for each remaining Ammo above 50% of your Max Ammo.


When the target is further than 10m, scoped shot gains 1% damage for each meter.


When the target is within 10m, unscoped shot gains 15% increased damage.



Cleansed Burns grant 3% Ultimate Charge.





Your Burning effects gain 35% Lifesteal.


After using [Coach Gun], gain 20% Move Speed for 3s.


[Coach Gun] has 50% increased self knockback.


Deal 20% increased damage to Burning enemies.



When [B.O.B.] finishes charging, [B.O.B.] gains 300 Armor.
Cassidy


Take 25% less damage from enemies farther than 12m.


Deal 15% increased primary fire damage to enemies in the Damage role.


Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo.


Heal 10 Life for each Ammo loaded using [Combat Roll].


[Combat Roll] reduces [Flashbang] cooldown by 2s.



[Flashbang] explosion radius is increased by 50%.


[Deadeye] eliminations reward extra 500 Stadium Cash each.


[Deadeye] eliminations reduce [Flashbang] max cooldown by 10%, up to 40% for the round.
D.Va


[Light Gun] gains a secondary fire, which charges up to fire a explosive piercing shot that deals 80 damage.


When you eject from your [Mech], gain 5% increased max Health and gain [Nano Boost] for 4s.


When you deal damage to Barriers while in your [Mech], gain Shields equal to 10% of the damage dealt, up to 200. Resets when your [Mech] is destroyed.


[Fusion Cannons] can now be fired while using [Defense Matrix].


When you mitigate damage with [Defense Matrix], gain Shields equal to 10% of the damage mitigated, up to 100. Resets when your [Mech] is destroyed.


While [Defense Matrix] is active, gain 65% damage reduction against beams.


Gain 10% of damage mitigated by [Defense Matrix] as Ultimate Charge.




Every 200 damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by 1s.


The quantity and duration of [Micro Missiles] is increased by 20%.

[Micro Missiles] deal 25% increased damage and have significantly increased knockback.


If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 200%.


Using [Self-Destruct] drops lava nearby that deals 30 damage every 1s.


When you use [Boosters], other allies within 16m gain 25% Move Speed for 2s.
Freja


When [Take Aim] bolt sticks an enemy, increase your Attack Speed by 20% for 3s.






Eliminations reset both charges of [Quick Dash] Cooldown.






[Bola Shot] pulls in nearby enemies even when it misses with 50% reduced pull strength.



While momentum is slowed by [Take Aim], restore 5% Max Life every 1s.


Enemies with a Bounty of 750 or more are revealed to you within 40m. Eliminating them grants 250 additional Stadium Cash.


After using [Updraft], reset [Quick Dash] and gain 50 Overhealth for 5s.


[Take Aim] bolt sticks and explosions slow enemies by 30%, but takes 1s longer to explode.
Genji


While climbing, restore 20% of your ammo every 1s.



Damaging an enemy with [Swift Strike] restores 20% of your ammo.




[Swift Strike] cooldown is reduced by 50% if it deals no damage.









During [Swift Strike], deflect incoming projectiles toward your reticle.


While climbing, heal 5% of your Life every 1s.


Gain an additional jump.


Convert 100 Health into Armor. When you spend your Ultimate Charge, restore your Armor fully.






[Quick Melee] can critically hit when striking enemies from behind, dealing 50% increased damage.



[Deflect] now blocks Beam attacks.
Junker Queen



When knocked back, gain 25% increased Move Speed for 3s.


When [Wound] gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150.



When you [Wound] an enemy, gain 10% Attack Speed for 4s, stacking up to 3 times.


Gain 5% Weapon Power for each enemy with a [Wound] within 12m.


While within 12m of an enemy with a [Wound], gain 5% Move Speed and 10% Attack Speed.


While not holding [Jagged Blade], [Quick Melee] deals 75% more damage and knocks back.



[Carnage] and [Jagged Blade] impact damage grants Overhealth equal to 40% of damage dealt.


While casting [Rampage] or [Carnage], gain 50% Damage Reduction.


[Commanding Shout] grants you 15% Attack Speed.



Allies affected by [Commanding Shout] are healed for 5% of Junker Queen's life every second.



[Commanding Shout] will affect allies that are out of line of sight.



[Rampage] and [Carnage] hits grant 10% Attack Speed for 4s.


[Jagged Blade]'s pull strength is increased by 35%.
Juno


While airborne, [Mediblaster] deals 15% more damage.


[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away.


While aiming [Pulsar Torpedoes], gain Overhealth equal to 50% of your max Shields.


[Pulsar Torpedoes] explode on hit, dealing 20 damage.



After using [Pulsar Torpedoes], gain 25% Attack Speed for 4s.





During [Glide Boost], gain 10% Damage Reduction.


During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.


Allies affected by [Hyper Ring] restore 25 Shields every 1s.


[Orbital Ray] gains 25% increased healing.



When you use [Orbital Ray], reset your cooldowns.



Kiriko


Gain the ability to [Double Jump].

When you use an ability, gain 20% Attack Speed for 3s.


After using an ability, restore 100% of your ammo.


When you heal an ally, grant them 10% Move Speed for 3s.


When you deal damage, gain 200% [Healing Ofuda] Projectile Speed for 5s.





[Swift Step] heals nearby allies by 80 Life over 2s.


After using [Swift Step], gain 100 Overhealth for 4s.


[Protection Suzu] grants 25% Attack Speed and 25% Move Speed for 4s.


[Protection Suzu] grants 100 Overhealth for 5s.






Allies affected by [Kitsune Rush] are healed for 80 every 1s.


[Kunai] bounce off surfaces 1 time.
Lúcio


After [Wallriding], gain 30%% Move Speed for 2s.



While in [Speed Boost], [Soundwave] also knocks you back.


When allies leave your [Crossfade] area, the effect lingers for 2s.


Environmental Kills grant [Nano Boost] for 5s.


After [Wallriding], gain an additional jump while airborne.


[Sonic Amplifier] projectiles ricochet off walls 3 times.



After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to 200% of damage dealt.






[Sound Barrier] effectiveness is increased by 25%% for every 1s [Sound Barrier] is channeled, up to 50%.
Mei


Ability Power is increased by 5% per each spawned Ice Pillars.


[Ice Wall] Duration is increased by 1s and health is increased by 100%.


[Cryo-Freeze] duration is increased by 25%.

On near death, go into [Cryo-Freeze] and gain 15% Ultimate Charge. Can happen once every round.


[Blizzard] deals 100% increased base damage.


While within [Blizzard], gain 10% Attack Speed.


Frozen ground increases Mei's Movement Speed by 35%.


Primary fire and [Blizzard] can remove burn.


Max Ammo is increased by 75% but reloading takes 50% longer.
Mercy

While airborne gain: 5% Weapon Power 10% Attack Speed


While affected by [Angelic Descent], continuously gain 10% Move Speed every 1s up to 60%.


While affected by [Angelic Descent] or [Guardian Angel], heal 3% of your Life every 1s.











[Guardian Angel]'s cooldown starts as soon as you jump or crouch.


Your launch velocity is increased by 25% when canceling [Guardian Angel] with crouch or jump.







[Caduceus Blaster] has a 10% chance to fire an extra shot that doesn't consume additional ammo.
Moira


[Biotic Grasp]'s secondary fire restores 50% more [Biotic Energy].





[Biotic Orb] moves 50% slower while it is healing or dealing damage.


While using [Fade], you jump 30% higher.


During [Coalescence], gain free flight.



Allies healed by [Coalescence] deal 15% increased damage.






When you use [Fade], refill your [Biotic Energy].



Orisa


After using an ability, restore Armor equal to 3% of your max Life.

Deal 25% more damage to enemies farther than 12m away.


Critical hits reduce your [Heat] by 5%.


Recover from being [Overheated] 25% faster.





While [Javelin Spin] is active, gain 50% damage reduction from beams.


While using [Javelin Spin], gain free flight and 20% Move Speed.

When you deal damage with [Energy Javelin], heal 10% of your max Life over 3s.

[Energy Javelin] deals 25% increased damage to enemies farther than 12m away.


[Energy Javelin] cooldown is reduced by 15%, but each use generates 25 [Heat].


[Fortify] grants additional Overhealth equal to 10% of your max Life.


When you use [Fortify], allies within line of sight gain Unstoppable for 2s.



Reaper


While below 50%% Life, gain 20% Move Speed.



Reduce effectiveness of enemy slows by 50%.


While using [Wraith Form], gain the ability to fly and gain 20% Move Speed.







Using [Shadow Step] restores 100%% of your ammo.


Every 3rd shot fires both of your [Hellfire Shotguns]. The extra shot does not consume ammo but deals 80% reduced damage.



Using [Wraith Form] reduces the cooldown of [Shadow Step] by 2s.


Each [Death Blossom] elimination increases your Health by 25 until the end of the round, up to 100 Health.



Using [Death Blossom] grants you Overhealth equal to 15% of your max Life.


[Death Blossom] gains 5% Ability Power for each enemy within its range.




Reinhardt









Holding crouch increases the height of your next jump by up to 200%.


Using [Charge] cleanses all negative effects.






[Barrier Field] regenerates 50% faster and begins regenerating 50% sooner after being destroyed.


Increase [Barrier Field] Health by 100% of your max Life.



You can now fly during [Charge].


If [Charge] is interrupted by the enemy, refund 50% of [Charge] cooldown.






When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by 1s.


Gain 3% Attack Speed every 100 missing Life, up to 30%.
Soldier: 76










When you use [Helix Rocket], restore 20% of your ammo.




When you damage yourself with [Helix Rocket], it knocks you back 200% further.


While using [Sprint], gain Overhealth equal to 5% of your max Life every 1s, up to 25%, for 5s.



[Biotic Field] heals allies below 50%% Life 10% more.



When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain 20% Cooldown Reduction.
Zarya


[Energy] cannot be reduced below 20






[Particle Cannon]'s secondary fire self knockback is increased by 100% and no longer damages yourself.



While [Particle Barrier] is active, become unstoppable and [Quick Melee] knocks back enemies.



After using a [Barrier], start regenerating Shields instantly.


[Particle Cannon]'s primary fire range is increased by 20%


Consecutive [Particle Cannon] secondary fire shots consume 20% less Ammo, up to 60%, for your current magazine.



Casting [Projected Barrier] on an ally refunds 20% of [Barrier] Cooldown



