All items

General

Plasma Converter
Plasma Converter
10% Weapon Lifesteal
Shady Spectacles
Shady Spectacles
10% Ability Lifesteal
Armored Vest
Armored Vest
25 Armor
Nano Cola
Nano Cola
20% Ability Power
Talon Modification Module
Talon Modification Module
15% Weapon Power
Custom Stock
Custom Stock
5% Weapon Power
10% Ability Power
Stockpile
Stockpile
5% Attack Speed
25% Max Ammo
Energized Bracers
Energized Bracers
10% Ability Power
10% Ability Lifesteal
Technoleech
Technoleech
5% Weapon Power
10% Weapon Lifesteal
MEKA Z-Series
MEKA Z-Series
8% Health, Armor, Shields
Siphon Gloves
Siphon Gloves
25 Health

[Quick Melee] damage heals for 25 Life.

First Aid Kit
First Aid Kit
25 Shields

Reduce the time before your Life begins regenerating by 33%.

Junker Whatchamajig
Junker Whatchamajig
25% Starting Ultimate Charge
Adrenaline Shot
Adrenaline Shot
25 Health

Health Packs grant 20% Move Speed for 5s and 50 Overhealth.

Cushioned Padding
Cushioned Padding
-40% Incoming Negative Effect Duration
25 Shields

When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.

Superflexor
Superflexor
25 Health
10% Weapon Power

When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.

Cybervenom
Cybervenom
10% Ability Power
5% Cooldown Reduction

Dealing Ability Damage applies 30% Healing Reduction for 2s.

Liquid Nitrogen
Liquid Nitrogen
10% Ability Power
25 Health

Dealing Ability Damage slows the target's Move Speed by 20% for 3s.

Three-Tap Tommygun
Three-Tap Tommygun
10% Ability Power
10% Attack Speed

After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life.

Champion's Kit
Champion's Kit
35% Ability Power
Amari's Antidote
Amari's Antidote
25 Health
15% Weapon Power

While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.

Geneticist's Vial
Geneticist's Vial
25 Health

The first time you would die each round, revive instead with 250 Life after 3s.

Codebreaker
Codebreaker
15% Weapon Power

Ignore 50% of Armor's damage reduction.

Eye of the Spider
Eye of the Spider
25% Weapon Power

Deal 10% increased damage to enemies below 30%% Life.

Weapon Grease
Weapon Grease
5% Attack Speed
Aftermarket Firing Pin
Aftermarket Firing Pin
10% Attack Speed
5% Move Speed
Multi-tool
Multi-tool
10% Ability Power
5% Cooldown Reduction
Biolight Overflow
Biolight Overflow
5% Ability Power
25 Health

When you spend your Ultimate Charge, grant nearby allies 75 Overhealth for 3s.

Advanced Nanobiotics
Advanced Nanobiotics
5% Weapon Power

After healing an ally, gain 10% Attack Speed for 3s.

Weapon Jammer
Weapon Jammer
10% Weapon Power
25 Armor

Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.

Martian Mender
Martian Mender
10% Cooldown Reduction
25 Health

Restore 3% of your Life every 1s.

Phantasmic Flux
Phantasmic Flux
10% Ability Power
10% Weapon Power
15% Weapon Lifesteal
15% Ability Lifesteal

While at full Life, Lifesteal grants up to 100 Overhealth.

Winning Attitude
Winning Attitude
25 Health

When you die, gain 15% Ultimate Charge.

Commander's Clip
Commander's Clip
10% Attack Speed
40% Max Ammo

When you use an ability, restore 10% of your Max Ammo.

Booster Jets
Booster Jets
20% Attack Speed

When you use an ability, gain 10% Move Speed for 2s.

Salvaged Slugs
Salvaged Slugs
10% Attack Speed
30% Increased Damage to Barriers

Dealing Weapon Damage to Barriers has a 50% chance to restore 1 ammo.

Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

Mark of the Kitsune
Mark of the Kitsune
10% Ability Power

When you use an ability, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.

Shieldbuster
Shieldbuster
5% Weapon Power

After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.

Vital-E-Tee
Vital-E-Tee
10 Armor

Convert 100 Health into Armor.

Vishkar Condensor
Vishkar Condensor
25 Shields

Convert 100 Health into Shields.

Crusader Hydraulics
Crusader Hydraulics
25 Armor

While you have Armor, take 10% reduced Weapon Damage.

Reinforced Titanium
Reinforced Titanium
25 Shields

While you have Shields, take 15% reduced Ability Damage.

Volskaya Ordnance
Volskaya Ordnance
10% Attack Speed

Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 20%.

LumériCo Fusion Drive
LumériCo Fusion Drive
50 Armor
15% Ability Power

When you use an ability, restore 50 Armor or Shields over 2s.

Compensator
Compensator
5% Weapon Power
Icy Coolant
Icy Coolant
10% Weapon Power
5% Cooldown Reduction
Wrist Wraps
Wrist Wraps
10% Attack Speed
5% Ability Power
Hardlight Accelerator
Hardlight Accelerator
10% Weapon Power
10% Cooldown Reduction

When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

Biotech Maximizer
Biotech Maximizer
10% Ability Power
25 Health

When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.

Catalytic Crystal
Catalytic Crystal
15% Ability Power

Ability Damage and Healing grants 20% more Ultimate Charge.

Bloodbound
Bloodbound
50 Health

The last enemy to deal a final blow to you is Revealed when nearby. Deal 10% more damage to them and take 10% reduced damage from them.

Power Playbook
Power Playbook
10% Ability Power
Ammo Reserves
Ammo Reserves
20% Max Ammo
Ironclad Exhaust Ports
Ironclad Exhaust Ports
5% Cooldown Reduction

When you use an ability, gain 25 Overhealth for 3s.

El-Sa'ka Suppressor
El-Sa'ka Suppressor
10% Weapon Power

Critical Hits apply 30% Healing Reduction to the target for 2s.

Rüstung von Wilhelm
Rüstung von Wilhelm
15% Health, Armor, Shields

While below 30% Life, gain 10% Damage Reduction.

The Closer
The Closer
20% Weapon Power
10% Critical Damage

Critical Hits reveal the target for 3s.

Vanadium Injection
Vanadium Injection
50 Shields
50 Health
10% Weapon Power
10% Ability Power
10% Attack Speed
10% Cooldown Reduction
10% Move Speed

While at 100%% Ultimate Charge, gain:

Sonic Recharger
Sonic Recharger
10% Ability Power
25 Health

Passive Life Regeneration can overheal up to 75.

Vitality Amplifier
Vitality Amplifier
25 Shields
10% Ability Lifesteal

While you are above 80% Life, gain 10% Ability Power.

Emergency Chip
Emergency Chip
5% Weapon Power
25 Shields

While you are below 150 Life, gain 15% Weapon Lifesteal.

Aerial Distresser
Aerial Distresser
10% Attack Speed
25 Shields

Weapon damage to airborne enemies deal 25% bonus damage over 3s.

Overdrive Core
Overdrive Core
25 Shields
10% Weapon Power

Once per life, if you take damage that would reduce you below 30% Max Life, first gain 300 decaying Overhealth.

Nebula Conduit
Nebula Conduit
50 Health
5% Weapon Power

Prevent 15% of incoming damage and instead take that prevented damage over 3s.

Iron Eyes
Iron Eyes
25 Shields

You take 20% reduced damage from Critical Hits.

Gloomgauntlet
Gloomgauntlet
50 Armor
15% Melee Damage

[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.

Divine Intervention
Divine Intervention
50 Shields

When you take more than 100 damage at once, restore 20% of damage taken and start regenerating your Shields.

Ogundimu Reduction Field
Ogundimu Reduction Field
50 Armor

When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.

Frenzy Amplifier
Frenzy Amplifier

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.

Electrolytes
Electrolytes

At the start of the round and everytime you respawn, gain 100 unrecoverable Overhealth.

Field Rations
Field Rations

While on the Objective, restore 8 Life every 1s.

Charged Plating
Charged Plating

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

Running Shoes
Running Shoes
10 Health

At the start of the round and when you first respawn, gain 20% Move Speed for 10s while out of combat.

Heartbeat Sensor
Heartbeat Sensor
5% Move Speed

Enemies below 30% Life are Revealed to you.

Ana

Perfected Formula
Perfected Formula
15% [Nano Boost] Duration
25 Shields
Dash Boots
Dash Boots
10% Move Speed

Jumping in mid-air will dash you a short distance.

Potent Projectiles
Potent Projectiles
10% Weapon Power

Unscoped [Biotic Rifle] projectiles are 100% larger.

Lethal Dose
Lethal Dose
50% Ability Lifesteal

[Sleep Dart] direct hit deals 100 bonus damage.

I.V. Drip
I.V. Drip
25 Health

While affected by [Biotic Grenade], Ana gains 150 Overhealth.

Quick Scope
Quick Scope
10% Weapon Power
200% Faster Scope Speed

Deal 20% more damage to airborne enemies.

Double Dosage
Double Dosage
25 Health

Landing a [Sleep Dart] on enemy reduces its cooldown by 30%. Does not stack.

Target Tracker
Target Tracker
15% [Biotic Grenade] Duration

For each enemy or ally affected by [Biotic Grenade], gain 5% Attack Speed, up to 25%.

Cluster Core
Cluster Core
25% Ability Lifesteal

[Biotic Grenade] cooldown is reduced by 2s for each target it hits.

Unscoped Resources
Unscoped Resources
4 Max Ammo

Unscoped [Biotic Rifle] shots have a 50% chance not to consume ammo.

Eye of Horus
Eye of Horus
50 Shields

[Nano Boost] can target allies through walls and its range is increased to 60m.

Tranquilizer
Tranquilizer

[Sleep Dart] gains: 500% Collision Size 100% Projectile Speed 20% Sleep Duration

Grenadius Pin
Grenadius Pin
30% [Biotic Grenade] Radius
20% Ability Power

Ashe

Tripod
Tripod
5% Weapon Power

[The Viper], [Coach Gun], and [Dynamite] deal 10% more damage to enemies that are below you.

Firestarter
Firestarter
50 Health

Your Burning effects gain 35% Lifesteal.

Stacked Sticks
Stacked Sticks
40% [Dynamite] Explosion Radius
15% Ability Power
Silver Spurs
Silver Spurs
25 Health

After using [Coach Gun], gain 20% Move Speed for 5s and reload 25% of max ammo.

Silver Lighter
Silver Lighter
10% Ability Power

Damage dealt to Burning targets grants 20% more Ultimate Charge.

Infrared Lenses
Infrared Lenses
15% Ability Power

Deal 20% increased damage to Burning enemies.

Greased Loader
Greased Loader
25% Max Ammo
15% Reload Speed
Build-A-Blast Buckshot
Build-A-Blast Buckshot
10% Cooldown Reduction

[Coach Gun] has 50% increased self knockback.

Maxed Mag
Maxed Mag
5% Attack Speed

Gain 3% Attack Speed for each remaining Ammo above 50% of your Max Ammo.

Ironsights
Ironsights
10% Attack Speed

When the target is further than 10m, scoped shot gains 1% damage for each meter.

Sidewinder
Sidewinder
15% Attack Speed

When the target is within 10m, unscoped shot gains 25% increased damage.

B.O.B. Wire Defense
B.O.B. Wire Defense
50 Health
25 Armor

When [B.O.B.] finishes charging, [B.O.B.] gains 300 Armor.

Furnace Fuel
Furnace Fuel
5% Ability Power
25 Health

Cleansed Burns grant 3% Ultimate Charge.

Cassidy

Wanted Poster
Wanted Poster
25 Health

[Deadeye] eliminations reward extra 500 Stadium Cash each.

Improvised Dynamite
Improvised Dynamite
20% Ability Power
10% Cooldown Reduction

[Flashbang] explosion radius is increased by 50%.

Eagle Eye
Eagle Eye
50 Health

Take 25% less damage from enemies farther than 12m.

Competitive Analysis
Competitive Analysis
20% Weapon Lifesteal

Deal 15% increased primary fire damage to enemies in the Damage role.

Quickload Chamber
Quickload Chamber
20% Reload Speed

Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo.

Frankie's Fixer
Frankie's Fixer
50 Health

Heal 10 Life for each Ammo loaded using [Combat Roll].

Streamlined Poncho
Streamlined Poncho
10% Cooldown Reduction

[Combat Roll] reduces [Flashbang] cooldown by 2s.

Blackwatch Tech
Blackwatch Tech
10% Ability Power

[Deadeye] eliminations reduce [Flashbang] max cooldown by 10%, up to 40% for the round.

D.Va

Mastermind's Mitigator
Mastermind's Mitigator

Every 200 damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by 1s.

APM AMP
APM AMP
50 Shields

When you use [Boosters], other allies within 16m gain 25% Move Speed for 2s.

Onslaught Ordinance
Onslaught Ordinance
15% Ability Power

The quantity and duration of [Micro Missiles] is increased by 20%.

Dae-hyun's Detonator
Dae-hyun's Detonator
15% Ability Lifesteal

If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 100%.

Singijeon's Pulse Plating
Singijeon's Pulse Plating
50 Health

Gain 10% of damage mitigated by [Defense Matrix] as Ultimate Charge.

Galvanized Core
Galvanized Core
25% [Boosters] Duration
25 Health
Solo Spec
Solo Spec
25 Health

When you mitigate damage with [Defense Matrix], gain Shields equal to 10% of the damage mitigated, up to 100. Resets when your [Mech] is destroyed.

Nano Cola™ Nitrous
Nano Cola™ Nitrous
50 Health

When you eject from your [Mech], gain [Nano Boost] for 4s.

Macro Missile
Macro Missile

[Micro Missiles] deal 25% increased damage and have significantly increased knockback.

Vesuvius Protocol
Vesuvius Protocol
10% Ability Power

Using [Self-Destruct] drops lava nearby that deals 80 damage every 1s.

Multi-Task Mod
Multi-Task Mod
20% Weapon Power

[Fusion Cannons] can now be fired while using [Defense Matrix].

Chip-Damage Diverter
Chip-Damage Diverter
50 Health

When you deal damage to Barriers while in your [Mech], gain Shields equal to 10% of the damage dealt, up to 200. Resets when your [Mech] is destroyed.

Plot Armor
Plot Armor
25 Armor

While [Defense Matrix] is active, gain 65% damage reduction against beams.

Busan Blaster
Busan Blaster
20% Ability Power

[Light Gun] gains a secondary fire, which charges up to fire a explosive piercing shot that deals 80 damage. Doesn't generate Ultimate Charge.

Freja

Aeroweave Cloak
Aeroweave Cloak
25 Health
100% [Take Aim] Slowed Momentum Duration

While momentum is slowed by [Take Aim], restore 5% Max Life every 1s.

Tracker Tag
Tracker Tag
30% Max Ammo

When [Take Aim] bolt sticks an enemy, increase your Attack Speed by 20% for 3s.

Slipstream Scarf
Slipstream Scarf
25 Health
5% Weapon Power
25% [Quick Dash] Distance
Portable Zipline
Portable Zipline
5% Weapon Power

Eliminations reset both charges of [Quick Dash] Cooldown.

Toxin Tips
Toxin Tips
50 Health

[Take Aim] bolt sticks and explosions slow enemies by 30%, but takes 1s longer to explode.

Windwalker Boots
Windwalker Boots
5% Cooldown Reduction
20% [Updraft] Height
25 Health
Tourniquet
Tourniquet
25 Health

After using [Updraft], reset [Quick Dash] and gain 50 Overhealth for 5s.

Hunter's Mark
Hunter's Mark
25 Health
5% Weapon Power

Enemies with a Bounty of 750 or more are Revealed to you within 40m. Eliminating them grants 350 additional Stadium Cash.

Magnetic Maelstrom
Magnetic Maelstrom
15% Ability Power

[Bola Shot] pulls in nearby enemies even when it misses with 50% reduced pull strength.

Genji

Traversal Kinetics
Traversal Kinetics

[Swift Strike] cooldown is reduced by 50% if it deals no damage.

Swift-Loader
Swift-Loader
30% Max Ammo
10% Attack Speed

Damaging an enemy with [Swift Strike] restores 20% of your ammo.

Sparrowhawk Feather
Sparrowhawk Feather
25 Health

Gain an additional jump.

Enduring Edge
Enduring Edge
4 s [Dragonblade] Duration
10% Weapon Power
Deflecting Dash
Deflecting Dash
15% Ability Power

During [Swift Strike], deflect incoming projectiles toward your reticle.

Transference Delta
Transference Delta
15% Ultimate Cost Reduction

Convert 100 Health into Armor. When you spend your Ultimate Charge, restore your Armor fully.

Clean Sweep
Clean Sweep
15% Ability Power
15% Ability Lifesteal
50% [Swift Strike] Width
Spiked Grip
Spiked Grip
30% Max Ammo

While climbing, restore 20% of your ammo every 1s.

Ninja Soles
Ninja Soles
5% Cooldown Reduction
15% Move Speed during [Deflect]
Equilibrium Gear
Equilibrium Gear
25 Health

While climbing, heal 5% of your Life every 1s.

Slicy Coolant
Slicy Coolant
50 Armor
5% Cooldown Reduction
1 s [Deflect] Duration
Ambusher Optics
Ambusher Optics
25% Melee Damage

[Quick Melee] can critically hit when striking enemies from behind, dealing 50% increased damage.

Anti-Beam Coating
Anti-Beam Coating
25 Armor
5% Attack Speed

[Deflect] now blocks Beam attacks.

Junker Queen

Booming Voice
Booming Voice
50% [Commanding Shout] Radius
15% Ability Power

[Commanding Shout] will affect allies that are out of line of sight.

Bloodhound Mask
Bloodhound Mask
15% Weapon Power

Gain 5% Weapon Power for each enemy with a [Wound] within 12m.

Bigger Magnet
Bigger Magnet
10% Ability Power

[Jagged Blade]'s pull strength is increased by 35%.

Gutpunch Gauntlet
Gutpunch Gauntlet
10% Weapon Power

While not holding [Jagged Blade], [Quick Melee] deals 75% more damage and knocks back.

Thick Skull
Thick Skull
50 Armor

While casting [Rampage] or [Carnage], gain 75% Damage Reduction.

Shred and Lead
Shred and Lead
10% Weapon Lifesteal
33% Max Ammo

When you [Wound] an enemy, gain 10% Attack Speed for 4s, stacking up to 3 times.

Slicing Spree
Slicing Spree
5% Move Speed

While within 12m of an enemy with a [Wound], gain 5% Move Speed and 10% Attack Speed.

Scav Scraps
Scav Scraps
5% Cooldown Reduction
50 Health

[Carnage] and [Jagged Blade] impact damage grants Overhealth equal to 40% of damage dealt.

Monarch's Decree
Monarch's Decree
5% Weapon Power

[Commanding Shout] grants you 15% Attack Speed.

Undying Loyalty
Undying Loyalty
50 Health
30% [Commanding Shout] Overhealth

Allies affected by [Commanding Shout] are healed for 5% of Junker Queen's life every second.

Tinker Tracksuit
Tinker Tracksuit
10% Ability Lifesteal
5% Cooldown Reduction

[Rampage] and [Carnage] hits grant 10% Attack Speed for 4s.

Dez's Damage Dampeners
Dez's Damage Dampeners
50% Knockback Resist
25 Health

When knocked back, gain 25% increased Move Speed for 3s.

Rebellious Spirit
Rebellious Spirit
25 Health

When [Wound] gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150.

Junkrat

Lithium Alloy
Lithium Alloy
25 Health
50% [Steel Trap] Throw Distance

Enemies that trigger [Steel Trap] Burn for 75 damage over 3s.

Fawkes' Funny Fuel™
Fawkes' Funny Fuel™
15% Ability Power
15% [Concussion Mine] Explosion Radius
15% Ability Lifesteal

If [Concussion Mine] is 5m above the ground when detonated, increase its explosion radius by 25%.

Springier Spring
Springier Spring
5% Attack Speed
25% [Frag Launcher] Bounce Distance
25 Health
Improvised Explosives
Improvised Explosives
10% Ability Lifesteal
10% Starting Ultimate Charge

After detonating [Rip Tire], trigger [Total Mayhem] after 0.5s.

Jamison's Jumpers
Jamison's Jumpers
10% Weapon Power
10% Ability Power
20% [Concussion Mine] Self Knockback Distance
Rat Pack
Rat Pack
5% Ability Power
50% [Steel Trap] Health

[Steel Trap] refunds 33% cooldown when destroyed.

Refreshing Radiation
Refreshing Radiation
10% Cooldown Reduction
50% [Concussion Mine] Health

For each target detonated by [Concussion Mine], gain Overhealth equal to 5% of Max Life for 3s.

Spiked Gloves
Spiked Gloves
5% Weapon Power
25 Health

Deal 10% increased damage and 25% [Quick Melee] damage to enemies that are airborne.

Zip Grease
Zip Grease
5% Weapon Power
25 Health

After detonating [Concussion Mine], your next 2 [Frag Launcher] shots gain 200% Projectile Speed and deal 10% increased damage to airborne enemies.

Charged Chompas
Charged Chompas
10% Ability Power
50 Health

Whenever [Total Mayhem] deals damage, gain 3% Ultimate Charge.

Thermal Traps
Thermal Traps
25 Health

When [Steel Trap] triggers, reveal the target and gain 25% Move Speed and 10% Attack Speed for 3s.

Juno

Pulse Spike
Pulse Spike
10% Attack Speed
35% [Pulsar Torpedoes] Projectile Speed

After using [Pulsar Torpedoes], gain 25% Attack Speed for 4s.

Gravitational Push
Gravitational Push
15% Weapon Power

During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.

Solar Shielding
Solar Shielding
15% Ability Power

Allies affected by [Hyper Ring] restore 25 Shields every 1s.

Long Range Blaster
Long Range Blaster
15% Weapon Power

[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away.

Lock-On Shield
Lock-On Shield
25 Health

While aiming [Pulsar Torpedoes], gain Overhealth equal to 25% of your max Shields.

PulStar Destroyers
PulStar Destroyers
10% Ability Lifesteal

[Pulsar Torpedoes] explode on hit, dealing 20 damage.

Boosted Rockets
Boosted Rockets
25% [Glide Boost] Duration
25 Shields

During [Glide Boost], gain 10% Damage Reduction.

Sunburst Serum
Sunburst Serum
75 Shields

[Orbital Ray] gains 25% increased healing.

Red Promise Regulator
Red Promise Regulator
50 Shields
15% Ability Power

When you use [Orbital Ray], reset your cooldowns.

Vantage Shot
Vantage Shot
5% Weapon Power

While airborne, [Mediblaster] deals 15% more damage.

Forti-Glide
Forti-Glide
75 Shields

During [Glide Boost], gain 10% Damage Reduction.

Lux Loop
Lux Loop
25% [Hyper Ring] Duration
10% Ability Power

Kiriko

Donut Delivery
Donut Delivery
10% Cooldown Reduction

[Swift Step] heals nearby allies by 120 Life over 2s.

Spirits' Guidance
Spirits' Guidance
100% [Healing Ofuda] Projectile Speed
15% Weapon Power
Teamwork Toolkit
Teamwork Toolkit
10% Weapon Power

When you heal an ally, grant them 10% Move Speed for 3s.

Kitsune Kicks
Kitsune Kicks
10% Move Speed

Gain the ability to [Double Jump].

Eye Of The Yokai
Eye Of The Yokai
35% [Kitsune Rush] Duration
10% Ability Power
Asa's Armaments
Asa's Armaments
10% Attack Speed

[Kunai] bounce off surfaces 1 time.

Talisman of Life
Talisman of Life
20% Ability Power

[Protection Suzu] grants 100 Overhealth for 5s.

Farsight Focus Sash
Farsight Focus Sash
10% Weapon Power

When you deal damage, gain 200% [Healing Ofuda] Projectile Speed for 5s.

Our Bikes
Our Bikes
25 Health
15% Ability Power

Allies affected by [Kitsune Rush] are healed for 80 every 1s.

Goddess's Aura
Goddess's Aura
25 Health

After using [Swift Step], gain 100 Overhealth for 4s.

Talisman of Velocity
Talisman of Velocity
15% Ability Power

[Protection Suzu] grants 25% Attack Speed and 25% Move Speed for 4s.

Cyclist Gloves
Cyclist Gloves

When you use an ability, gain 20% Attack Speed for 3s.

Ryōta's Reloader
Ryōta's Reloader
35% Reload Speed

After using an ability, restore 100% of your ammo.

Lúcio

Speed Skates
Speed Skates
25 Health

After [Wallriding], gain 30%% Move Speed for 2s.

Hip Hop
Hip Hop
25 Health

After [Wallriding], gain an additional jump while airborne.

#1 Single
#1 Single
5% Ability Power

When allies leave your [Crossfade] area, the effect lingers for 2s.

Riff Repeater
Riff Repeater
15% Weapon Power

[Sonic Amplifier] projectiles ricochet off walls 3 times.

LoFly Beats
LoFly Beats
5% Ability Power
5% Weapon Power

While in [Speed Boost], [Soundwave] also knocks you back.

All-Out Auditiva
All-Out Auditiva
15% Ability Power
25% [Amp It Up] Duration
Airwaves
Airwaves
25 Health
15% Ability Power

[Sound Barrier] effectiveness is increased by 25%% for every 1s [Sound Barrier] is channeled, up to 50%.

Nano Boop
Nano Boop
5% Cooldown Reduction

Environmental Kills grant [Nano Boost] for 5s.

B-Side Bop
B-Side Bop
25% Melee Damage
50 Health

After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to 200% of damage dealt.

Mei

Ecopoint Cryobed
Ecopoint Cryobed

On near death, go into [Cryo-Freeze] and gain 15% Ultimate Charge. Can happen once every round.

Sturdy Snowfort
Sturdy Snowfort
15% Ability Power

Ability Power is increased by 5% per each spawned Ice Pillars.

Ice Sheet
Ice Sheet
25 Health

[Ice Wall] Duration is increased by 1s and health is increased by 100%.

Meicicle
Meicicle
25 Health

[Cryo-Freeze] duration is increased by 25%.

Himalayan Hat
Himalayan Hat
10% Attack Speed

While [Blizzard] is activated, gain 10% Attack Speed.

Icy Veins
Icy Veins
10% Ability Power

[Blizzard] deals 100% increased base damage.

Snowboot
Snowboot
15% Attack Speed

Frozen ground increases Mei's Movement Speed by 35%.

Coldspot
Coldspot
25 Health

Primary fire and [Blizzard] can remove burn.

Focused Flurries
Focused Flurries
15% Attack Speed

Max Ammo is increased by 75% but reloading takes 50% longer.

Mercy

Mid-Air Mobilizer
Mid-Air Mobilizer

While airborne gain: 5% Weapon Power 10% Attack Speed

Aerodynamic Feathers
Aerodynamic Feathers
25 Health

While affected by [Angelic Descent], continuously gain 10% Move Speed every 1s up to 60%.

Caduceus EX
Caduceus EX
10% Weapon Power
33% [Caduceus Staff] Range
Resurrection Rangefinder
Resurrection Rangefinder
10% Cooldown Reduction
75% [Resurrection] Range
Angelic Acrobatics
Angelic Acrobatics
15% Guardian Angel Move Speed

[Guardian Angel]'s cooldown starts as soon as you jump or crouch.

Angeleisure Wear
Angeleisure Wear
25 Health

While affected by [Angelic Descent] or [Guardian Angel], heal 3% of your Life every 1s.

Long Distance Wings
Long Distance Wings
10% Ability Power
33% [Guardian Angel] Range
Blessed Boosters
Blessed Boosters
50 Health

Your launch velocity is increased by 25% when canceling [Guardian Angel] with crouch or jump.

Chain Evoker
Chain Evoker
50 Armor
5% [Caduceus Staff] Damage Boost
15% Ultimate Charge from Damage Boost
Celestial Clip
Celestial Clip
10% Weapon Power
33% Max Ammo

[Caduceus Blaster] has a 10% chance to fire an extra shot that doesn't consume additional ammo.

Moira

High Capacity Tubing
High Capacity Tubing
50 Max [Biotic Energy]
10% Weapon Power
Extendrils
Extendrils
30% [Biotic Orb] Tendril Range
15% Ability Power
Subatomic Splitter
Subatomic Splitter
15% [Biotic Grasp] Secondary Fire Range
10% Weapon Power
Bio-Needles
Bio-Needles
10% Attack Speed

[Biotic Grasp]'s secondary fire restores 50% more [Biotic Energy].

Smart Orbs
Smart Orbs
5% Ability Power

[Biotic Orb] moves 50% slower while it is healing or dealing damage.

Levitation Shawl
Levitation Shawl
10% Ability Power

During [Coalescence], gain free flight.

Abyss Boots
Abyss Boots
25 Health

While using [Fade], you jump 30% higher.

Alternative Energy
Alternative Energy
10% Ability Power
15% Attack Speed

When you use [Fade], refill your [Biotic Energy].

Coalegion
Coalegion
15% Ability Power
25 Health

Allies healed by [Coalescence] deal 15% increased damage.

Orisa

Electro Lights
Electro Lights
10% Attack Speed

Recover from being [Overheated] 50% faster.

Efi's Theorem
Efi's Theorem
50% [Fortify] Duration
20% Ability Lifesteal
Oladele-copter Blades
Oladele-copter Blades
15% Ability Power

While using [Javelin Spin], gain free flight and 20% Move Speed.

Charged Chassis
Charged Chassis
25 Health

[Fortify] grants additional Overhealth equal to 10% of your max Life.

Siphonic Spear
Siphonic Spear
25 Health

When you deal damage with [Energy Javelin], heal 10% of your max Life over 3s.

HollaGram Helmet
HollaGram Helmet
50 Armor

When you use [Fortify], allies within line of sight gain Unstoppable for 2s.

3D-Printed Lance
3D-Printed Lance
15% Ability Power

[Energy Javelin] cooldown is reduced by 15%, but each use generates 25 [Heat].

Optimized Energy
Optimized Energy
10% Weapon Power

Critical hits reduce your [Heat] by 5%.

Elite Rotator Cuff
Elite Rotator Cuff
35% [Javelin Spin] Duration
10% Ability Power
Enhanced Target Sensors
Enhanced Target Sensors

Deal 25% more damage to enemies farther than 12m away.

Solar Regenergy
Solar Regenergy
25 Health

After using an ability, restore Armor equal to 3% of your max Life.

Arcfinder
Arcfinder
5% Cooldown Reduction

[Energy Javelin] deals 25% increased damage to enemies farther than 12m away.

Refraction Tiles
Refraction Tiles
25 Armor

While [Javelin Spin] is active, gain 50% damage reduction from beams.

Reaper

Wreath Of Ruin
Wreath Of Ruin
20% Ability Power
25% [Death Blossom] Radius
20% Move Speed during [Death Blossom]
Spectral Slugs
Spectral Slugs
5% Attack Speed
25% Max Ammo

Using [Shadow Step] restores 100%% of your ammo.

Crowd Control
Crowd Control
15% Ability Power
10% Ability Lifesteal

[Death Blossom] gains 4% Ability Power for each enemy within its range.

Wretched Wings
Wretched Wings
25 Health

While using [Wraith Form], gain the ability to fly and gain 20% Move Speed.

Pocket Mist
Pocket Mist
25 Health

While below 50%% Life, gain 20% Move Speed.

Dauntless Draught
Dauntless Draught
50 Health
15% Move Speed during [Wraith Form]
33% [Wraith Form] Duration
Nightcreeper
Nightcreeper
5% Weapon Power
5% Move Speed
30% [Shadow Step] Cast Speed

After using an ability, nearby enemies are Revealed to you for 3s.

Devastation
Devastation
15% Ability Lifesteal
25 Health

Each [Death Blossom] elimination increases your Health by 25 until the end of the round, up to 75 Health.

Crimson Cloak
Crimson Cloak
25 Health
10% Ability Power

When [Death Blossom] starts, gain Overhealth equal to 5% of your max Life for each enemy within its range.

Onslaught
Onslaught
25% Max Ammo

Every 3rd shot fires both of your [Hellfire Shotguns]. The extra shot does not consume ammo but deals 80% reduced damage.

Neverfrost
Neverfrost
25 Health
5% Weapon Power

Reduce effectiveness of enemy slows by 50%.

Reinhardt

Chimera's Maw
Chimera's Maw
50% [Fire Strike] Radius
5% Ability Power
25% [Fire Strike] Projectile Speed

For each additional enemy [Fire Strike] damages beyond the initial target, reduce [Fire Strike] cooldown by 5%.

Wilhelmwagen
Wilhelmwagen
50 Armor

While [Barrier Field] is deployed, you gain 30% Move Speed.

Rocket Boots
Rocket Boots
25 Health

Holding crouch increases the height of your next jump by up to 200%.

Gryphon Glider
Gryphon Glider
25 Health
10% Ability Lifesteal

You can now fly during [Charge].

Phoenix Protocol
Phoenix Protocol
25 Health

[Barrier Field] regenerates 50% faster and begins regenerating 50% sooner after being destroyed.

Boost Recycler
Boost Recycler
10% Ability Power

If [Charge] is interrupted by the enemy, refund 50% of [Charge] cooldown.

Crusader's Cure
Crusader's Cure
25 Health

Using [Charge] cleanses all negative effects.

Dampener Grip
Dampener Grip
10% Attack Speed
15% Ability Power

When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by 1s.

Plan Z
Plan Z
10% Weapon Power

Gain 3% Attack Speed every 100 missing Life, up to 30%.

Ironclad Cleats
Ironclad Cleats
25 Armor
5% Weapon Power
40% Knockback Resist
Rocket Strike
Rocket Strike
25% Fire Strike Projectile Speed
10% Ability Power
Overclocked Barrier
Overclocked Barrier
25 Health
20% [Barrier Field] Size
20% [Barrier Field] Health
Infusion Generator
Infusion Generator
25 Health

Increase [Barrier Field] Health by 100% of your max Life.

Sigma

The Harness
The Harness
25% Ability Power
50% [Accretion] Explosion Radius
Volatile Gravel
Volatile Gravel
10% Ability Power

When you deal damage with [Accretion], gain 5% Ability Power, stacking up to 4 times. Resets on miss.

Synced Shielding
Synced Shielding
25 Shields

While behind [Experimental Barrier], gain 5% Weapon Power and Attack Speed. While in front of [Experimental Barrier], gain 10% Move Speed and Weapon Lifesteal.

De Kuiper's Thesis
De Kuiper's Thesis
50 Shields

[Experimental Barrier] heals nearby allies for 3% of your max Life every 1s.

Beam Splitter
Beam Splitter
25 Shields
5% Cooldown Reduction

While [Kinetic Grasp] is active, reduce incoming Beam damage by 50%.

Containment Field
Containment Field
10% Cooldown Reduction
50% [Kinetic Grasp] Duration
Antimatter
Antimatter
15% Weapon Power
35% Weapon Power
Velocity Vector
Velocity Vector
10% Attack Speed
15% [Hyperspheres] Range
Maglev Multiplier
Maglev Multiplier
10% Weapon Power
5% Ability Power

[Gravitic Flux] levitates enemies for 25% longer. Enemies affected take 20% increased damage from [Hyperspheres].

Soldier: 76

Pulse Converter
Pulse Converter
5% Attack Speed
5% Cooldown Reduction

When you use [Helix Rocket], restore 20% of your ammo.

Bomb Diffusal Boots
Bomb Diffusal Boots
90% Reduced [Helix Rocket] Self-Damage
25 Health
5% Weapon Power

When you damage yourself with [Helix Rocket], it knocks you back 200% further.

Rapid Response Radius
Rapid Response Radius
40% Biotic Field Radius
10% Ability Power

[Biotic Field] heals allies below 50%% Life 10% more.

Compression Fatigues
Compression Fatigues
25% [Sprint] Move Speed
25 Health
5% Ability Power
5% Ability Power
Battery Pack
Battery Pack
40% Biotic Field Duration
10% Ability Power
Iron Lung
Iron Lung
25 Health

While using [Sprint], gain Overhealth equal to 5% of your max Life every 1s, up to 25%, for 5s.

Endgame Equalizer
Endgame Equalizer
15% Ability Power
25 Health

When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain 20% Cooldown Reduction.

Zarya

Blastproof Boots
Blastproof Boots
25 Health
5% Move Speed

[Particle Cannon]'s secondary fire self knockback is increased by 100% and no longer damages yourself.

Hybrid Battery
Hybrid Battery
5% Weapon Power

[Energy] cannot be reduced below 20

Bigger Beam
Bigger Beam
10% Weapon Power

[Particle Cannon]'s primary fire range is increased by 20%

Light Launcher
Light Launcher
15% Weapon Power

Consecutive [Particle Cannon] secondary fire shots consume 20% less Ammo, up to 60%, for your current magazine.

Jumper Cables
Jumper Cables
25 Shields
5% Ability Power

After using a [Barrier], start regenerating Shields instantly.

Protein Shake
Protein Shake
25 Health
15% Melee Damage

While [Particle Barrier] is active, become Unstoppable and [Quick Melee] knocks back enemies.

Lynx's Datadrive
Lynx's Datadrive
25 Health
10% Ability Power

Restore Life equal to 30% of damage mitigated by [Projected Barrier].

Beyond Barrier
Beyond Barrier
10% Ability Power
20% [Projected Barrier] Range
Superconductor
Superconductor
15% Ability Power
25 Health
40% [Barrier] Duration

After [Particle Barrier] is destroyed or expires, gain decaying Overhealth equal to 50% of damage mitigated during [Particle Barrier] for 3s.

Zenyatta

Satya's Solution
Satya's Solution
10% Ability Power
10% Move Speed

While [Transcendence] is active, its radius increases by 1m every 1s.

Hiking Hoverboots
Hiking Hoverboots
10% Move Speed

While airborne, hold Jump to hover for up to 3s.

Meditation Mat
Meditation Mat
50 Armor

When your Shields are depleted, knock back nearby enemies, dealing 80 damage. Can only trigger every 6s after Shields are fully restored.

Golden Monk
Golden Monk
50 Armor

For every 50 Armor you have, gain 5% [Quick Melee] Damage.

Haste Subroutine
Haste Subroutine
15% Attack Speed

After using [Harmony Orb] or [Discord Orb], gain 100% Projectile Speed for 3s.

Transference Protocol
Transference Protocol
25 Shields

When you charge an orb with [Orb of Destruction]'s secondary fire, restore for 3% of your Life.

Genji's Galvanic Gloves
Genji's Galvanic Gloves
10% Attack Speed
10% Weapon Power

[Orb of Destruction]'s secondary fire charges 20% faster.

Breezeborne Blessing
Breezeborne Blessing
10% Ability Power

[Harmony Orb] heals airborne allies for 15% more.

Friendship Bracelet
Friendship Bracelet
10% Ability Power

Increase your healing by up to 20%, based on how close you are to your target.

Keepsake of Chaos
Keepsake of Chaos
25 Armor

Eliminating an enemy affected by [Discord Orb] grants 5 Armor for the rest of the round, up to 50 Armor.

Orb of Perception
Orb of Perception
15% Weapon Power
15% Ability Power

Targets affected by [Discord Orb] are Revealed.

Mind Shaper
Mind Shaper
15% Ability Power
15% Starting Ultimate Charge

Allies affected by [Transcendence] have their cooldowns refresh 15% faster.

Mondatta's Mantra
Mondatta's Mantra
30% Transcendence Duration

After [Transcendence] ends, gain Overhealth equal to 100%% of the healing it did.

Teacher's Totem
Teacher's Totem
50 Shields

Allies affected by [Harmony Orb] take 10% reduced Ability Damage.