Reinhardt

AP Firestrike Rein

Reinhardt

Powerful Fire Strikes cleave through enemies, dealing tons of damage across the entire team.

Warning

Potentially Outdated Build

This build contains some items or powers which are currently marked as being removed. This might be due to the items in question being temporarily disabled, or the items may have been permanently retired.

If you believe one of the items below is incorrectly marked as removed, or if you think an item should be marked as removed when it isn't, please let us know via our Discord.

Item purchase order

Round 1

Impact Burst
Impact Burst

[Fire Strike] triggers an explosion the first time it hits an enemy, dealing 30% [Fire Strike] damage to other enemies in a 3m radius.

Plasma Converter
Plasma Converter
10% Weapon Lifesteal
Shady Spectacles
Shady Spectacles
10% Ability Lifesteal
Power Playbook
Power Playbook
10% Ability Power

Items don't matter too much this first round. Grab whatever you'd like.

Round 2

Plasma Converter
Plasma Converter
Sell
10% Weapon Lifesteal
Shady Spectacles
Shady Spectacles
Sell
10% Ability Lifesteal
Power Playbook
Power Playbook
Sell
10% Ability Power
Dampener Grip
Dampener Grip
10% Attack Speed
15% Ability Power

When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by 1s.

Run at the enemy and use Dampener Grip to lower the cooldown on your Fire Strikes. Buy more items for ability power with leftover cash.

Round 3

Magma Strike
Magma Strike

Every second [Fire Strike] leaves a trail of lava that Burns enemies for 50% of [Fire Strike] damage.

Energized Bracers
Energized Bracers
10% Ability Power
10% Ability Lifesteal
Multi-tool
Multi-tool
10% Ability Power
5% Cooldown Reduction
Power Playbook
Power Playbook
10% Ability Power

I recommend simply maximizing damage for now. Try to build two charges of Fire Strikes before using it so that you can leave trails of lava behind.

Round 4

Multi-tool
Multi-tool
Sell
10% Ability Power
5% Cooldown Reduction
Chimera's Maw
Chimera's Maw
50% [Fire Strike] Radius
25% [Fire Strike] Projectile Speed
5% Ability Power

For each additional enemy [Fire Strike] damages beyond the initial target, reduce [Fire Strike] cooldown by 5%.

Rocket Strike
Rocket Strike
25% Fire Strike Projectile Speed
10% Ability Power

Rocket Strike allows for faster Fire Strikes while Chimera's Maw increases it's size.

Round 5

Blazing Blitz
Blazing Blitz

After using [Earthshatter], every [Rocket Hammer] swing launches a [Fire Strike] for 4s.

Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

Buy Iridescent Iris for the 20% Ability Power as well as 20% Cooldown Reduction. The additional Overhealth is simply a bonus. You'll likely have leftover cash at this point. Maximize Ability Power. Multi-tool is always a great choice.

Round 6

Power Playbook
Power Playbook
Sell
10% Ability Power
LumériCo Fusion Drive
LumériCo Fusion Drive
50 Armor
15% Ability Power

When you use an ability, restore 50 Armor or Shields over 2s.

More Ability Power. More damage. Champion's Kit is great for really powerful Fire Strikes, but as long as you can hit people with your hammer to constantly reduce Fire Strike's cooldown, LumériCo Fusion Drive will give you just a bit more survivability. Try to stay as close as possible and use your shield to protect yourself.

Round 7

Wilhelmwagen
Wilhelmwagen

While [Barrier Field] is deployed, you heal for 5% of the damage it mitigates and gain 30% Move Speed.

Energized Bracers
Energized Bracers
Sell
10% Ability Power
10% Ability Lifesteal
Champion's Kit
Champion's Kit
35% Ability Power

This last power is not too important. If you want to maximize offense, Vroom Boom Boom allows your Charges to nearly one-shot Tanks. Wilhelmwagen gives you plenty of survivability as well as Movement Speed, allowing you to tank lots of damage and create space for your team. For items, simply focus on ability power. If you're up against a Genji or other high-mobility heroes, Liquid Nitrogen will help slow them down. Cybervenom helps against Junker Queen or high sustain comps.

Description

This builds assumes you get at least 10,000 Stadium Cash per round.
is high priority. Stay close to the enemy team maximize your damage. After that, just focus on Ability Power.
and
can be selected in either order, though the lava damage isn't very substantial in the early rounds.
makes your Earthshatter very dangerous, then you can select
or
for survivability, or
for offense in the final round.

Heroes

Tank
D.VaJunker QueenOrisaReinhardtSigmaZarya
Damage
AsheCassidyFrejaGenjiJunkratMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoiraZenyatta