
Perma fly Juno. Weapon focused until round 3. After that, all rocket airstrikes
Potentially Outdated Build
This build contains some items or powers which are currently marked as being removed. This might be due to the items in question being temporarily disabled, or the items may have been permanently retired.
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Item purchase order
Round 1

[Pulsar Torpedoes] gains 1 additional charge.






Round 2











While aiming [Pulsar Torpedoes], gain Overhealth equal to 25% of your max Shields.


When you use an ability, gain 25 Overhealth for 3s.
Round 3

[Glide Boost] gains 2 additional charges and has a 30% reduced cooldown, but has 75% reduced duration.


When you use an ability, gain 25 Overhealth for 3s.







During [Glide Boost], gain 10% Damage Reduction.


Round 4








During [Glide Boost], gain 10% Damage Reduction.


During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.
Round 5

During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s.


During [Glide Boost], gain 10% Damage Reduction.





During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.



Dealing Ability Damage applies 30% Healing Reduction for 2s.



Dealing Ability Damage slows the target's Move Speed by 20% for 3s.



When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.
Round 6



After spending your Ultimate Charge, gain 100 Overhealth for 3s.
Round 7

[Orbital Ray] now follows you and its duration is increased by 50%.



When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.

