
Perma fly Juno. Weapon focused until round 3. After that, all rocket airstrikes
Item purchase order
Round 1

[Pulsar Torpedoes] gains 1 additional charge.






Round 2








While aiming [Pulsar Torpedoes], gain Overhealth equal to 50% of your max Shields.





When you use an ability, gain 25 Overhealth for 3s.
Round 3

[Glide Boost] gains 2 additional charges and has a 65% reduced cooldown, but has 75% reduced duration.


When you use an ability, gain 25 Overhealth for 3s.









Round 4








During [Glide Boost], gain 10% Damage Reduction.


During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.
Round 5

During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s.


During [Glide Boost], gain 10% Damage Reduction.


During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.






Dealing Ability Damage applies 30% Healing Reduction for 2s.



Dealing Ability Damage slows the target's Move Speed by 20% for 3s.



When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.
Round 6



After spending your Ultimate Charge, gain 100 Overhealth for 3s.
Round 7

[Orbital Ray] now follows you and its duration is increased by 35%.



When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.

