
Empowers Coal to be a true Ultimate ability. Makes farming ultimate very important to use it and inflict massive damage and healing. It utilizes Scientifc Deathod to farm ultimate even faster and Destruction's Divide to make it even stronger!
Item purchase order
Round 1

While using [Fade], passing through enemies grants 5% Ultimate Charge and Overhealth equal to 15% of your max Life.


Reduce the time before your Life begins regenerating by 33%.




Play round 1 and 2 like a normal game with scientific Deathod as it wont be too effective untill you get your next power on round 3. Coal scales with Attack Speed and AP. This will be important knowledge for later.
Round 2








[Biotic Grasp]'s secondary fire restores 50% more [Biotic Energy].
Play more Neutral. Alot of your healing here will come from healing beaming teamates. You want to be farming money here. If your team isnt getting kills find a opportunity to fade thru as many people as you can and get a kill. Your money gain is mostly from healing and Elims!
Round 3

+25% [Coalescence] Duration [Coalescence] can be toggled between pure healing or pure damage, with 30% greater effect.


Reduce the time before your Life begins regenerating by 33%.






When you use an ability, gain 10% Move Speed for 2s.
These 2 items are really good to buy here, If you cant efford both get a 10% AP or some more Attack Speed in replace of Nano Cola. Destruction's Divide is what empowers your ultimate here its a massive power spike for you here. You want to look aggresive fades to get that ult charge from Deathod but also healing and damaging a fair amount so you get your ultimate as fast as possible.
Round 4






When you use [Fade], refill your [Biotic Energy].
Alternative Energy is Amazing here! Gives AP and Attack Speed for your Coal to scale super well. It will also help with healing if you cant damage at the time. Remeber to keep looking for aggresive fades!
Round 5

After you spend 50 [Biotic Energy], launch the last selected [Biotic Orb] with 75% reduced duration.










Optimal Overflow is good here with the amount of energy you should be using along side you have alot of AP meaning they will Heal and Damage for alot. Wrist Wraps for the more Attack Speed.
Round 6





Ability Damage and Healing grants 20% more Ultimate Charge.
ORBS! They now give more Ultimate Charge giving more value out of Optimal Overflow! Though this is optional! you dont have to. If you prefer the more Attack Speed Three Tap TommyGun if a Amazing Pickup here.
Round 7

After you spend 50 [Biotic Energy], deal 20% increased damage for 6s.




[Biotic Grasp]'s secondary fire restores 50% more [Biotic Energy].



After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life.



After spending your Ultimate Charge, gain 100 Overhealth for 3s.
This is the final build this will melt enemies inside coal! If you get this you have made way too money so ggs!
Description
You want to play agressive and at times passive. You shouldnt beholding W you should be looking to play agressive when they over push or when your tank is running at them. Good pressure from their backline is always good aswell. Remeber Alot of your Damage and Healing comes from Orbs and Coal!