
A DPS/Support hybrid build allowing you to shoot powerful rockets while being nearly unkillable.
Item purchase order
Round 1

[Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage.






Play as normal in the first round. Double Helix will allow you to score kills and earn cash for later.
Round 2









When you use an ability, restore 50 Armor or Shields over 2s.
LumériCo Fusion Drive restores armor every time you fire a Helix Rocket or place the Biotic Field. It doesn't seem like much, but it will help you win 1v1 duels. Spend any leftover cash on Ability Power.
Round 3

When [Helix Rocket] deals damage, create a [Biotic Field] with a 70% reduced duration at your position.






Hitting an enemy with your Helix Rocket now places a Biotic Field beneath you. Combined with Double Helix, you are nearly guaranteed to hit an enemy every time you fire the Helix Rocket. Buy Rapid Response Radius and, if you have enough cash, Battery Pack. You can stick near your allies to heal them, or go flank with your own self-healing.
Round 4






[Biotic Field] heals allies below 50%% Life 10% more.
Buy more Ability Power for more damage and healing. Energized Bracers and Multi-tool are always good picks. If you have enough cash, you can equip Iridescent Iris or Mark of the Kitsune instead. If you want to opt for more survivability over offensive power, purchase Vital-E-Tee.
Round 5

[Biotic Field] moves with you and grants you 20% increased Max Life while active.



After spending your Ultimate Charge, gain 100 Overhealth for 3s.
On Me! causes your Biotic Field to move with you, allowing for more mobility. It also increases your max health while the Biotic Field is active. More Ability Power will increase your Helix Rocket damage and Biotic Field healing. Iridescent Iris gives a lot of Ability Power and Cooldown Reduction, as well as Overhealth when you activate Tactical Visor.
Round 6


Ability Damage and Healing grants 20% more Ultimate Charge.
Catalytic Crystal will increases the amount of Ultimate Charge you gain from your Biotic Field, great if you take lots of damage.
Round 7

Allies in range of your [Biotic Field] when it spawns gain Overhealth equal to 30% of your max Life for 3s.



When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain 20% Cooldown Reduction.
You have a choice of powers to select this round. Frontliners grants Overhealth, making you and nearby allies almost impossible to kill. Alternatively, you may also choose Cratered for more powerful Helix Rockets, or Back Off to keep flankers like Genji or Reaper away from you. Track and Field can also be selected to keep your Biotic Field active almost permanently. Purchase Champion's Kit to increase your damage and healing further, or Endgame Equalizer to make Tactical Visor even more threatening.