Item purchase order
Round 1
[Helix Rocket] fires a second homing [Helix Rocket] that deals 70%% reduced damage.
Power
10% Weapon Lifesteal

1,000
10% Ability Power

1,000
25 Shields
Reduce the time before your Life begins regenerating by 33%.

1,500
Round 2
Sell
10% Ability Power

1,000
5% Ability Power
10% Cooldown Reduction

5,000
20% Ability Power

5,500
Round 3
Increase [Helix Rocket] explosion radius by 40% and explosion damage by 25%.
Power
Sell
10% Weapon Lifesteal

1,000
Sell
20% Ability Power

5,500
5% Weapon Power
10% Ability Power

3,750
10% Ability Power
10% Ability Lifesteal

4,000
20% Ability Power
10% Cooldown Reduction
After spending your Ultimate Charge, gain 100 Overhealth for 3s.

11,000
Round 4
Sell
5% Weapon Power
10% Ability Power

3,750
10% Ability Power

1,000
40% Ability Power

13,500
Round 5
[Biotic Field] moves with you and grants you 20% increased Max Life while active.
Power
Sell
10% Ability Power

1,000
20% Ability Power

5,500
Round 6
Sell
25 Shields
Reduce the time before your Life begins regenerating by 33%.

1,500
15% Health, Armor, Shields
While below 30% Life, gain 10% Damage Reduction.

10,000
Round 7
While in [Biotic Field], critical hits restore 5% Max Ammo and extend the duration of [Biotic Field] by 50%s, up to 5s.
Power
Description
The final round 7 of this build is the ideal final build and getting there earlier can be done. This can be tough when going up against DVa or Genji but I played versus one last night and when Genji deflects just hold and stand there, once the deflect is gone hit the double helix and it should be strong enough to one shot. When facing DVa spam the primary fire to get the Defense Matrix cool down started and then the the rockets should be able to put in work once you see the matric wear off. An alternative to Energy Bracers, granted you earn enough cash is to use Three-Tap Tommygun" because after placing a Biotic Field, your Rockets could chunk down the health of larger HP enemies.