Item purchase order
Round 1
[Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage.
10% Weapon Lifesteal
25 Shields
Reduce the time before your Life begins regenerating by 33%.
10% Ability Power
Round 2
Sell
10% Ability Power
20% Ability Power
10% Ability Power
5% Cooldown Reduction
Round 3
Increase [Helix Rocket] explosion radius by 40% and explosion damage by 15%.
Sell
10% Weapon Lifesteal
Sell
20% Ability Power
5% Weapon Power
10% Ability Power
10% Ability Power
10% Ability Lifesteal
20% Ability Power
10% Cooldown Reduction
After spending your Ultimate Charge, gain 100 Overhealth for 3s.
Round 4
Sell
5% Weapon Power
10% Ability Power
35% Ability Power
10% Ability Power
Round 5
[Biotic Field] moves with you and grants you 20% increased Max Life while active.
Sell
10% Ability Power
20% Ability Power
Round 6
Sell
25 Shields
Reduce the time before your Life begins regenerating by 33%.
15% Health, Armor, Shields
While below 30% Life, gain 10% Damage Reduction.
Round 7
While in [Biotic Field], critical hits restore 10% Max Ammo and extend the duration of [Biotic Field] by 0.5s, up to 5s.
Description
The final round 7 of this build is the ideal final build and getting there earlier can be done. This can be tough when going up against DVa or Genji but I played versus one last night and when Genji deflects just hold and stand there, once the deflect is gone hit the double helix and it should be strong enough to one shot. When facing DVa spam the primary fire to get the Defense Matrix cool down started and then the the rockets should be able to put in work once you see the matric wear off. An alternative to Energy Bracers, granted you earn enough cash is to use Three-Tap Tommygun" because after placing a Biotic Field, your Rockets could chunk down the health of larger HP enemies.