
Become an unstoppable and ever annoying force. The goal is to be disruptive, take others out of the fight, and be a nuisance.
Item purchase order
Round 1

[Cryo-Freeze] now encases you in a rolling iceball that can knock back enemies and deal 20 damage.






We start off with some simple weapon power. We will get rid of this later on in favor of ability power. As an alternative you could take
Round 2









Convert 100 Health into Armor.
Depending on how well the first round went, we will sell our weapon power related items in favor of some survivability. We will always pick two blues over 1 purple at this point, no matter how well the round went. If the round did not go so well, go for
Round 3

[Cryo-Freeze] spawns a mini [Blizzard] that slows enemies.




[Cryo-Freeze] duration is increased by 25%.


This is where things start to pick up.
Round 4


This is where we will be picking up our first Epic item if possible.
Round 5

Increase your max health by 50% of your ability power.





While at full Life, Lifesteal grants up to 100 Overhealth.
This is another large power spike. You instantly become more tanky without having to opt for any survival items. Keep doing what you are doing before. Focus on staying on or near the objective. Your job is to be a nuisance, no better place to do that than where the enemy doesn't want you to be.
Round 6






Dealing Ability Damage applies 30% Healing Reduction for 2s.
From here on it's refining what we're already doing. Selling either
Round 7

When [Cryo-Freeze] ends, knock back nearby enemies, dealing 60 damage.




Ability Damage and Healing grants 20% more Ultimate Charge.
Our last power, and it must be
Description
Later on you will start playing entirely around your Cryo-Freeze cooldown, dipping in and out of cover while it's recharging. Use your Cryo-Freeze to push enemies into walls and corners, keeping a tank in place long enough for your team to finish them off, or going for that out of position DPS to finish them off on your own.
You will be tanky, annoying, but lack consistent damage. Use this to your advantage by playing on the objective. Enemies will have to put in more resources to kill you compared to your teammates, and equally your healers don't have to heal you as much as they might need to heal others, allowing them to better focus their resources on others.