
watch and learn (spam rightclick)
Item purchase order
Round 1

For each Ammo available, [Peacekeeper]'s primary fire gains 1% increased damage, up to 25%.






Round 2





Round 3

Eliminating an enemy with a critical hit grants 1 Max Ammo for the round, up to 4.





Critical Hits reveal the target for 3s.
Round 4












While at 100%% Ultimate Charge, gain:
Round 5

After using [Combat Roll], [Peacekeeper]'s next primary fire can auto-aim within 9m while under cooldown.





When you use an ability, restore 10% of your Max Ammo.
Round 6






After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life.
Round 7

[Flashbang] adds 3 extra Ammo on hit until [Peacekeeper] is reloaded.



After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life.


Deal 15% increased primary fire damage to enemies in the Damage role.


Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo.

