Constantly burn enemies to get mini bob all the time
Item purchase order
Round 1

[Coach Gun] applies Burning, dealing 100 damage over 5s. If the target was Burning, deal 75 additional damage instantly.

5% Attack Speed

5% Weapon Power

10% Ability Power
Round 2

5% Attack Speed

10% Ability Power
Damage dealt to Burning targets grants 20% more Ultimate Charge.

10% Ability Power
5% Cooldown Reduction
Round 3

[Coach Gun] gains an additional charge.

20% Ability Power
Round 4

5% Weapon Power

10% Ability Power

40% [Dynamite] Explosion Radius
15% Ability Power
Round 5

[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.

15% Ability Power
Deal 20% increased damage to Burning enemies.
Round 6

35% Ability Power
Round 7

You are healed for 100% of [B.O.B.]'s damage dealt and [B.O.B.] is healed for 100% of your damage dealt.

20% Ability Power

10% Ability Power
5% Cooldown Reduction

20% Ability Power
10% Cooldown Reduction
After spending your Ultimate Charge, gain 100 Overhealth for 3s.

15% Ability Power
Ability Damage and Healing grants 20% more Ultimate Charge.



















