
Constantly burn enemies to get mini bob all the time
Item purchase order
Round 1

[Coach Gun] applies Burning, dealing 100 damage over 5s. If the target was Burning, deal 75 additional damage instantly.


5% Weapon Power


5% Attack Speed


10% Ability Power
Round 2


5% Attack Speed


10% Ability Power
Damage dealt to Burning targets grants 20% more Ultimate Charge.


10% Ability Power

5% Cooldown Reduction
Round 3

[Coach Gun] gains an additional charge.


20% Ability Power
Round 4


5% Weapon Power


10% Ability Power


40% [Dynamite] Explosion Radius

15% Ability Power
Round 5

[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.


15% Ability Power
Deal 20% increased damage to Burning enemies.
Round 6


35% Ability Power
Round 7

You are healed for 100% of [B.O.B.]'s damage dealt and [B.O.B.] is healed for 100% of your damage dealt.


10% Ability Power

5% Cooldown Reduction


20% Ability Power


20% Ability Power

10% Cooldown Reduction
After spending your Ultimate Charge, gain 100 Overhealth for 3s.


15% Ability Power
Ability Damage and Healing grants 20% more Ultimate Charge.