
generate ult charge fast and get a supercharged bob
Item purchase order
Round 1

[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.




When you die, gain 15% Ultimate Charge.


Round 2







When [B.O.B.] finishes charging, [B.O.B.] gains 300 Armor.
Round 3

You are healed for 100% of [B.O.B.]'s damage dealt and [B.O.B.] is healed for 100% of your damage dealt.






After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.


Round 4





Prevent 15% of incoming damage and instead take that prevented damage over 3s.
Round 5

[Coach Gun] applies Burning, dealing 100 damage over 5s. If the target was Burning, deal 75 additional damage instantly.




After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.




Damage dealt to Burning targets grants 20% more Ultimate Charge.


Ignore 50% of Armor's damage reduction.



Cleansed Burns grant 3% Ultimate Charge.
Round 6


When you die, gain 15% Ultimate Charge.


Ability Damage and Healing grants 20% more Ultimate Charge.
Round 7

[Coach Gun] gains an additional charge.