
im making every hero as tanky as possible and jq is part 3
Item purchase order
Round 1

[Rampage] and [Carnage] gives 15% of Max Life as Overhealth per hit.
Round 2
Round 3

Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s.
Round 4
Round 5

[Carnage] gains an additional charge but its cooldown reduction per hit is reduced to 1s.
Round 6
Round 7

[Scattergun] critical hits extend the duration of all [Wounds] on the target by 1s.



Restore 3% of your Life every 1s.


While below 30% Life, gain 10% Damage Reduction.



Prevent 15% of incoming damage and instead take that prevented damage over 3s.



[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.


When you take more than 100 damage at once, restore 20% of damage taken and start regenerating your Shields.


When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.