
Dancing around the enemy, healing allies and killing foes, as Borat once said "nah nah nah nah, you'll never get this!"
Item purchase order
Round 1

[Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.





After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
Round 2





After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.








[Biotic Orb] moves 50% slower while it is healing or dealing damage.
Round 3

When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with 50% reduced duration.






After spending your Ultimate Charge, gain 100 Overhealth for 3s.
Round 4


Reduce the time before your Life begins regenerating by 33%.




When you use an ability, gain 25 Overhealth for 3s.
Round 5

[Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.


Reduce the time before your Life begins regenerating by 33%.





Dealing Ability Damage applies 30% Healing Reduction for 2s.
Round 6



Restore 3% of your Life every 1s.
Round 7

[Fade] also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life.
Just try to get ability power up as filler at the start, eventually getting it as the highest you can with your cooldown reduction to 35%. you'll be able to zip around leaving a healing orb (or damage if healing is fine) while tossing out orbs all over the place.