Moira

Dance of Life & Death

Moira

Dancing around the enemy, healing allies and killing foes, as Borat once said "nah nah nah nah, you'll never get this!"

Item purchase order

Round 1

Cross-Orbal
Cross-Orbal

[Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.

Shady Spectacles
Shady Spectacles
10% Ability Lifesteal
Power Playbook
Power Playbook
10% Ability Power
Charged Plating
Charged Plating

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

Round 2

Shady Spectacles
Shady Spectacles
Sell
10% Ability Lifesteal
Power Playbook
Power Playbook
Sell
10% Ability Power
Charged Plating
Charged Plating
Sell

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

Energized Bracers
Energized Bracers
10% Ability Power
10% Ability Lifesteal
Multi-tool
Multi-tool
10% Ability Power
5% Cooldown Reduction
Smart Orbs
Smart Orbs
5% Ability Power

[Biotic Orb] moves 50% slower while it is healing or dealing damage.

Round 3

Phantasm
Phantasm

When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with 50% reduced duration.

Energized Bracers
Energized Bracers
Sell
10% Ability Power
10% Ability Lifesteal
Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

Round 4

First Aid Kit
First Aid Kit
25 Shields

Reduce the time before your Life begins regenerating by 33%.

Power Playbook
Power Playbook
10% Ability Power
Ironclad Exhaust Ports
Ironclad Exhaust Ports
5% Cooldown Reduction

When you use an ability, gain 25 Overhealth for 3s.

Round 5

Multiball
Multiball

[Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.

First Aid Kit
First Aid Kit
Sell
25 Shields

Reduce the time before your Life begins regenerating by 33%.

Power Playbook
Power Playbook
Sell
10% Ability Power
Cybervenom
Cybervenom
10% Ability Power
5% Cooldown Reduction

Dealing Ability Damage applies 30% Healing Reduction for 2s.

Round 6

Martian Mender
Martian Mender
10% Cooldown Reduction
25 Health

Restore 3% of your Life every 1s.

Round 7

Voidhoppers
Voidhoppers

[Fade] also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life.

Just try to get ability power up as filler at the start, eventually getting it as the highest you can with your cooldown reduction to 35%. you'll be able to zip around leaving a healing orb (or damage if healing is fine) while tossing out orbs all over the place.

Heroes

Tank
D.VaJunker QueenOrisaReinhardtSigmaZarya
Damage
AsheCassidyFrejaGenjiJunkratMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoiraZenyatta