Lúcio

Megaphone/Biotech Beat Farm

Lúcio

Build focusing on frequent, powerful amp heals, beat farming, and overhealth spam using Megaphone, Beat Drop, and Radio Edit. Generally keeps up with the Crowd Pleaser focused builds in terms of healing while also having a better matchup into Antis like Rampage due to the constant overhealth.

Item purchase order

Round 1

Megaphone
Megaphone

+20% [Amp It Up] Duration While [Amp It Up] is active, [Crossfade] radius is increased by 1.5.

Power
Power Playbook
Power Playbook
10% Ability Power
$ 1,000
Armored Vest
Armored Vest
25 Armor
$ 1,500
Charged Plating
Charged Plating

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

$ 1,000

Megaphone will help you earn assists early on, which will help you snowball cash for the later rounds.

Round 2

Armored Vest
Armored Vest
Sell
25 Armor
$ 1,500
Biotech Maximizer
Biotech Maximizer
10% Ability Power
25 Health

When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.

$ 10,000

Buy Biotech Maximizer as soon as possible. If you have to sell Charged Plating or Power Playbook to afford it, you can do so. Combined with Megaphone, it's essentially a free 25% CD reduction on amp (as long as nobody is dead), which is useful for building beat and will be extra useful in round 5 when Mini Beat comes online.

Round 3

Beat Drop
Beat Drop

20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to 200 damage.

Power
Catalytic Crystal
Catalytic Crystal
15% Ability Power

Ability Damage and Healing grants 20% more Ultimate Charge.

$ 10,000

Mini Beat is still pretty bad at Low AP, so take Beat Drop for the significant reduction in ult cost and buy Catalytic Crystal at the same time to try to farm full beats. Sell Power Playbook and Charged Plating to get it, if you have to.

Round 4

Nano Cola
Nano Cola
20% Ability Power
$ 5,500

The items in this round aren't particularly specific, This round is just buying as much ability power as possible before the next round, when you get access to Mini Beat. If you sold Power Playbook and Charged Plating last round, you can re-purchase them here, if you are able to.

Round 5

Radio Edit
Radio Edit

After using [Amp It Up], trigger a [Sound Barrier] with 85% reduced Overhealth.

Power
Airwaves
Airwaves
25 Health
15% Ability Power

[Sound Barrier] effectiveness is increased by 25%% for every 1s [Sound Barrier] is channeled, up to 50%.

$ 10,000

This is the round you get access to Mini Beat, or "Radio Edit". Your AP is still *fairly* low compared to other builds and heroes at this point, so purchase Airwaves to supplement that - this will make both your Mini Beats and Full Beats more potent.

Round 6

Power Playbook
Power Playbook
Sell
10% Ability Power
$ 1,000
Charged Plating
Charged Plating
Sell

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

$ 1,000
#1 Single
#1 Single
10% Ability Power

When allies leave your [Crossfade] area, the effect lingers for 2s.

$ 4,000
Custom Stock
Custom Stock
5% Weapon Power
10% Ability Power
$ 3,750

Similar to Round 4, this round isn't particularly specific outside of acquiring as much Ability Power as possible to strengthen your amp heals, beat, and mini beats. #1 Single only gives 5% Ability Power as of May 8th, and CAN be swapped out for Energized Bracers if you want a TINY bit more ability power, but it isn't worth losing the lingering healing effect.

Round 7

Crowd Pleaser
Crowd Pleaser

After using [Soundwave], heal all allies affected by [Crossfade] for 2 of [Crossfade] healing.

Power
Custom Stock
Custom Stock
Sell
5% Weapon Power
10% Ability Power
$ 3,750
All-Out Auditiva
All-Out Auditiva
20% Ability Power
33% [Amp It Up] Duration
$ 11,000

Final ability power stacking round. Both Crowd Pleaser and All-Out Auditiva have been nerfed heavily since launch, making them lower priority pickups compared to those in the previous rounds. Despite this, they will still contribute significantly to your healing output, and so they are worth picking up over other options if you make it to Round 7.

Description

Build focusing on frequent, powerful amp heals and beat farming using
,
, and
. Generally keeps up with the more common
focused builds in terms of healing while also having a better matchup into Anti-Nade and Rampage anti-heals due to the large amounts and frequent casting of Overhealth in later rounds.

Heroes

Tank
D.VaJunker QueenOrisaReinhardtZarya
Damage
AsheCassidyGenjiMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoira