
*thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*, *thump* *thump* *thump*.
Item purchase order
Round 1

Your primary fire launches a third [Hypersphere] that deals 50% reduced damage.
Round 2
Round 3

When you use an ability, create 2 [Hyperspheres] that orbit around you. They explode on contact but deal 50% reduced damage.
Round 4
Round 5

50% Ultimate Cost Reduction. [Gravitic Flux] Radius is reduced by 50%.
Round 6
Round 7

When you use an ability, gain the ability to fly for 2.5s.


Ignore 50% of Armor's damage reduction.


Deal 10% increased damage to enemies below 30%% Life.



Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.


When you use an ability, gain 10% Move Speed for 2s.



Critical Hits reveal the target for 3s.



replace zero grav with hyperloop if not rein