
junkerqueen. aply bleed heal alot deal loads of dmg this build is strong early but doesnt scale as good as some other builds (like old diva punch build) so try to win early or shift builds if you're to far behind
Item purchase order
Round 1

[Scattergun] critical hits against targets within 15m applies [Wound] for 50 damage over 3s.





While on the Objective, restore 8 Life every 1s.
use any survivability powers you want
Round 2





[Quick Melee] damage heals for 25 Life.
by whater you want this example is for if the enemy is doing a lot of high dmg builds so you want some survivability but if the opponent is going for more tanky builds go for dmg
Round 3

[Scattergun] critical hits extend the duration of all [Wounds] on the target by 1s.

While on the Objective, restore 8 Life every 1s.





While within 12m of an enemy with a [Wound], gain 5% Move Speed and 10% Attack Speed.
same as round 2. maybe sell more stuff to buy better things.
Round 4







Convert 100 Health into Armor.



When you [Wound] an enemy, gain 10% Attack Speed for 4s, stacking up to 3 times.
Round 5

Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s.
just freestyle based on needs in the specific situation both with powers and items
Round 6
just freestyle based on needs in the specific situation both with powers and items
Round 7

[Adrenaline Rush] also heals allies within 12m for 50% of the amount it heals you.




[Quick Melee] damage heals for 25 Life.





Convert 100 Health into Armor.





While at full Life, Lifesteal grants up to 100 Overhealth.



When you use an ability, restore 10% of your Max Ammo.


Gain 5% Weapon Power for each enemy with a [Wound] within 12m.


When [Wound] gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150.
instead of commander's clip you can get whatever you want