Mercy

Res/Valk Mercy Build

Mercy

Start with prioritizing weapon power then getting valk, then getting res off. All of this to charge Valk as fast as possible

Item purchase order

Round 1

Threads of Fate
Threads of Fate

[Caduceus Staff] chains to your previous target for 3s, at 50% effectiveness.

Power
Compensator
Compensator
5% Weapon Power
$ 1,000
Weapon Grease
Weapon Grease
5% Attack Speed
$ 1,000
Armored Vest
Armored Vest
25 Armor
$ 1,500

Threads of fate is a must-pick for more ult-charge, pocketing capabilities, and more reach.

Round 2

Aftermarket Firing Pin
Aftermarket Firing Pin
10% Attack Speed
5% Move Speed
$ 3,750
Icy Coolant
Icy Coolant
10% Weapon Power
5% Cooldown Reduction
$ 5,000

Round 2 is very dependent on how much cash you have. Generally you have two options - to go for weapon power or 15% damage boost. Talon Modification Module is also very viable.

Round 3

Crepuscular Circle
Crepuscular Circle

While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.

Power
Compensator
Compensator
Sell
5% Weapon Power
$ 1,000
Armored Vest
Armored Vest
Sell
25 Armor
$ 1,500
Aftermarket Firing Pin
Aftermarket Firing Pin
Sell
10% Attack Speed
5% Move Speed
$ 3,750
Icy Coolant
Icy Coolant
Sell
10% Weapon Power
5% Cooldown Reduction
$ 5,000

Crepuscular Circle is crucial to get round 3 as you can get more cash and makes Valkyrie much more powerful. Building up weapon power/speed can charge your ult even faster, but if you have a lot of faith in your team's damage capabilities going for 15% Damage Boost is good too.

Round 4

Weapon Grease
Weapon Grease
Sell
5% Attack Speed
$ 1,000
Compensator
Compensator
5% Weapon Power
$ 1,000
Vital-E-Tee
Vital-E-Tee
10 Armor

Convert 100 Health into Armor.

$ 4,000
Amari's Antidote
Amari's Antidote
25 Health
15% Weapon Power

While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.

$ 11,000
Icy Coolant
Icy Coolant
10% Weapon Power
5% Cooldown Reduction
$ 5,000

In round 4 it really depends on what your team needs at this point and how much cash you have. What do you need more: damage boost, survivability/reach, healing? Amari's Antidote usually feels crucial at this point but sometimes you'll be low on cash.

Round 5

Renaissance
Renaissance

After succesfully using [Resurrect], activate [Valkyrie] for 5s.

Power
Icy Coolant
Icy Coolant
Sell
10% Weapon Power
5% Cooldown Reduction
$ 5,000

Round 5: the power Renaissance can help charge your Valk even more. Having the extra armor from Vital-E-Tee is crucial at this point. With Renaissance I always get Resurrection Rangefinder.

Round 6

Compensator
Compensator
Sell
5% Weapon Power
$ 1,000
Hardlight Accelerator
Hardlight Accelerator
10% Weapon Power
10% Cooldown Reduction

When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

$ 11,000

Round 6 it becomes hard to really outheal much, again depends but I start putting things into survivability/CD reduction to get off the res.

Round 7

Distortion
Distortion

Allies boosted by [Caduceus Staff] gain 20% Lifesteal.

Power
Hardlight Accelerator
Hardlight Accelerator
Sell
10% Weapon Power
10% Cooldown Reduction

When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

$ 11,000
Ogundimu Reduction Field
Ogundimu Reduction Field
50 Armor

When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.

$ 11,000

Opting for Damage Reduction at this point. Power can be Distortion (Lifesteal), Protective Beam (damage reduction) or First responder (Resurrect gives 250 overhealth).

Heroes

Tank
D.VaJunker QueenOrisaReinhardtZarya
Damage
AsheCassidyGenjiMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoira