Mercy

Res/Valk Mercy Build

Mercy

Start with prioritizing weapon power then getting valk, then getting res off. All of this to charge Valk as fast as possible

Item purchase order

Round 1

Threads of Fate
Threads of Fate

[Caduceus Staff] chains to your previous target for 3s, at 50% effectiveness.

Armored Vest
Armored Vest
25 Armor
Weapon Grease
Weapon Grease
5% Attack Speed
Compensator
Compensator
5% Weapon Power

Threads of fate is a must-pick for more ult-charge, pocketing capabilities, and more reach.

Round 2

Aftermarket Firing Pin
Aftermarket Firing Pin
10% Attack Speed
5% Move Speed
Icy Coolant
Icy Coolant
10% Weapon Power
5% Cooldown Reduction

Round 2 is very dependent on how much cash you have. Generally you have two options - to go for weapon power or 15% damage boost. Talon Modification Module is also very viable.

Round 3

Crepuscular Circle
Crepuscular Circle

While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.

Armored Vest
Armored Vest
Sell
25 Armor
Aftermarket Firing Pin
Aftermarket Firing Pin
Sell
10% Attack Speed
5% Move Speed
Compensator
Compensator
Sell
5% Weapon Power
Icy Coolant
Icy Coolant
Sell
10% Weapon Power
5% Cooldown Reduction

Crepuscular Circle is crucial to get round 3 as you can get more cash and makes Valkyrie much more powerful. Building up weapon power/speed can charge your ult even faster, but if you have a lot of faith in your team's damage capabilities going for 15% Damage Boost is good too.

Round 4

Weapon Grease
Weapon Grease
Sell
5% Attack Speed
Amari's Antidote
Amari's Antidote
25 Health
15% Weapon Power

While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.

Vital-E-Tee
Vital-E-Tee
10 Armor

Convert 100 Health into Armor.

Compensator
Compensator
5% Weapon Power
Icy Coolant
Icy Coolant
10% Weapon Power
5% Cooldown Reduction

In round 4 it really depends on what your team needs at this point and how much cash you have. What do you need more: damage boost, survivability/reach, healing? Amari's Antidote usually feels crucial at this point but sometimes you'll be low on cash.

Round 5

Renaissance
Renaissance

After succesfully using [Resurrect], activate [Valkyrie] for 5s.

Icy Coolant
Icy Coolant
Sell
10% Weapon Power
5% Cooldown Reduction

Round 5: the power Renaissance can help charge your Valk even more. Having the extra armor from Vital-E-Tee is crucial at this point. With Renaissance I always get Resurrection Rangefinder.

Round 6

Compensator
Compensator
Sell
5% Weapon Power
Hardlight Accelerator
Hardlight Accelerator
10% Weapon Power
10% Cooldown Reduction

When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

Round 6 it becomes hard to really outheal much, again depends but I start putting things into survivability/CD reduction to get off the res.

Round 7

Distortion
Distortion

Allies boosted by [Caduceus Staff] gain 20% Lifesteal.

Hardlight Accelerator
Hardlight Accelerator
Sell
10% Weapon Power
10% Cooldown Reduction

When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

Ogundimu Reduction Field
Ogundimu Reduction Field
50 Armor

When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.

Opting for Damage Reduction at this point. Power can be Distortion (Lifesteal), Protective Beam (damage reduction) or First responder (Resurrect gives 250 overhealth).

Heroes

Tank
D.VaJunker QueenOrisaReinhardtSigmaZarya
Damage
AsheCassidyFrejaGenjiJunkratMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoiraZenyatta