Orisa

javelin stun spam build

Orisa

it's bad but your enemies won't be having fun either ~4s cd on each javelin so 1 jav/2s but you can also chain them to deny enemy fun for a full second with the halt perk enemies are displaced twice on each javelin and it makes chaining javelins easier

Item purchase order

Round 1

Advanced Throwbotics
Advanced Throwbotics

When you use [Javelin Spin], launch an [Energy Javelin] with 50% less damage.

Compensator
Compensator
5% Weapon Power
Ammo Reserves
Ammo Reserves
20% Max Ammo
Weapon Grease
Weapon Grease
5% Attack Speed

whole day i'm fucking playing only get few credit

Round 2

Compensator
Compensator
Sell
5% Weapon Power
Ammo Reserves
Ammo Reserves
Sell
20% Max Ammo
Weapon Grease
Weapon Grease
Sell
5% Attack Speed
Multi-tool
Multi-tool
10% Ability Power
5% Cooldown Reduction
Icy Coolant
Icy Coolant
10% Weapon Power
5% Cooldown Reduction

Round 3

Hot Rotate-O
Hot Rotate-O

[Javelin Spin] gains 35% Cooldown Reduction but now generates [Heat].

Icy Coolant
Icy Coolant
Sell
10% Weapon Power
5% Cooldown Reduction
Crusader Hydraulics
Crusader Hydraulics
25 Armor

While you have Armor, take 10% reduced Weapon Damage.

Martian Mender
Martian Mender
10% Cooldown Reduction
25 Health

Restore 3% of your Life every 1s.

i suspect different sources of cdr are multiplicative which kinda sucks

Round 4

Crusader Hydraulics
Crusader Hydraulics
Sell
25 Armor

While you have Armor, take 10% reduced Weapon Damage.

Siphonic Spear
Siphonic Spear

When you deal damage with [Energy Javelin], heal 10% of your max Life over 3s.

3D-Printed Lance
3D-Printed Lance
15% Ability Power

[Energy Javelin] cooldown is reduced by 15%, but each use generates 25 [Heat].

Round 5

Lassoed
Lassoed

On impact, [Energy Javelin] will pull enemies within 4m towards itself.

idk if barrier talent or halt talent is better earlier

Round 6

Hardlight Accelerator
Hardlight Accelerator
10% Weapon Power
10% Cooldown Reduction

When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

Round 7

Shield Divergence
Shield Divergence

When you [Overheat], deploy a Barrier with 600 Health in front.

Ogundimu Reduction Field
Ogundimu Reduction Field
50 Armor

When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.

Description

sucks a lot early game. you do ok in round 1 then later you just keep losing until you get your next talent and have some cdr

playstyle

use spin briefly just to throw the javelin. chain stun an enemy for maximum fun.

item choices

items just aim to reduce cdr even though i suspect different sources don't stack additively (=very bad)

made me feel very tank, idk if it stacks

experimental items:

these might be good but they compete with cdr items
  • might be very good since you chain abilities, shoot fast and stun a lot
  • ,
    to make sure your target dies
if you take
for some reason you MUST take
or you only get 2 throws (not counting spin)

notes

you will be overheated constantly and do very little damage but it's worth it making your enemies suffer

i tried playing with
but it doesn't feel good, the ability needs to start the cd while fortify is up and using your remaining defense ability (jav spin gens heat now) for slightly more stuns is sketchy

idk why you'd play this tbh just play zarya if you want to win

Heroes

Tank
D.VaJunker QueenOrisaReinhardtZarya
Damage
AsheCassidyFrejaGenjiMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoira