
Challenge your aim with few bullets that pack devastating Weapon Power and savory Lifesteal.
Item purchase order
Round 1

For each Ammo available, [Peacekeeper]'s primary fire gains 1% increased damage, up to 25%.




Reduce the time before your Life begins regenerating by 33%.
With Full House, you'll get an early damage bonus out of the gates. If you play carefully, Armored Vest and First-Aid Kit should protect you from getting picked off early.
Round 2








I'd suggest Talon Modification Module for even more damage on top of your Full House Power. I also find that Weapon Grease helps Fan the Hammer especially. You can also get Plasma Converter with Compensator to start you off right with your Lifesteal, but only if you have the Cash for it.
Round 3

[Flashbang] adds 3 extra Ammo on hit until [Peacekeeper] is reloaded.




Reduce the time before your Life begins regenerating by 33%.


After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.


Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo.
The gloves come off here, and the other boys roll in with Hot Potato and Quickload Chamber. Only get Shieldbuster if you have enough for it.
Round 4




Deal 15% increased primary fire damage to enemies in the Damage role.
Because Competitive Analysis gives you the Lifesteal you need for this build, you can invest more resources into damage.
Round 5

[Combat Roll] gains additional 25% damage reduction and heals 30% of your Life over 3s.


After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.


Ignore 50% of Armor's damage reduction.
At this point, Just Roll With It. No, seriously. That's what I always do from here.
Round 6







Round 7

[Combat Roll] takes you 50% further and deals 65 damage to enemies.


Deal 10% increased damage to enemies below 30%% Life.
Do a Barrel Roll!
Description
You should generally aim to shoot down priority targets like flankers or enemy Supports.
Only take this build if you're confident in your aim. Otherwise, you should use another build.