Ashe

coach gun ashe

Ashe

coach gun enemies. good self peel and pressure, kill potential is bad if your enemies can retreat or cleanse. gets deleted by dva unless you time your coach gun

Item purchase order

Round 1

Incendiary Blast
Incendiary Blast

[Coach Gun] applies Burning, dealing 100 damage over 5s. If the target was Burning, deal 75 additional damage instantly.

Power Playbook
Power Playbook
10% Ability Power
Shady Spectacles
Shady Spectacles
10% Ability Lifesteal
Armored Vest
Armored Vest
25 Armor

can replace armor with ap on ult if you think you can farm it fast (e.g. no dva, can spam dynamite)

Round 2

Shady Spectacles
Shady Spectacles
Sell
10% Ability Lifesteal
Armored Vest
Armored Vest
Sell
25 Armor
Infrared Lenses
Infrared Lenses
15% Ability Power

Deal 20% increased damage to Burning enemies.

Charged Plating
Charged Plating

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

from my testing "increased damage to burning enemies" seems to multiply with your ap (e.g. 100ap is effectively 120ap), making it very strong. it also makes your gun do enough damage to secure kills if you're really really broke just stack ap normally

Round 3

Double Barreled
Double Barreled

[Coach Gun] gains an additional charge.

Silver Lighter
Silver Lighter
10% Ability Power

Damage dealt to Burning targets grants 20% more Ultimate Charge.

Shady Spectacles
Shady Spectacles
10% Ability Lifesteal
Multi-tool
Multi-tool
10% Ability Power
5% Cooldown Reduction

calamity seems good but you really need the 2nd coach's consistency by this point you should be pretty strong just stack ap, you can rush phantasmic flux (overhealth from leech) if you really need the survivability

Round 4

Silver Lighter
Silver Lighter
Sell
10% Ability Power

Damage dealt to Burning targets grants 20% more Ultimate Charge.

Shady Spectacles
Shady Spectacles
Sell
10% Ability Lifesteal
Multi-tool
Multi-tool
Sell
10% Ability Power
5% Cooldown Reduction
Nano Cola
Nano Cola
20% Ability Power
Energized Bracers
Energized Bracers
10% Ability Power
10% Ability Lifesteal
Phantasmic Flux
Phantasmic Flux
10% Ability Power
10% Weapon Power
15% Weapon Lifesteal
15% Ability Lifesteal

While at full Life, Lifesteal grants up to 100 Overhealth.

you can stack the "more ult charge" items but i think getting more ap is better, especially with how little they give you heal reduction item might be good since you burn enemies for so long, but it doesn't give much ap. buy depending on enemy support lineup phantasmic flux is great, it gives you a lot of hp to work with and go for flanks. it also gives ap and leech, and the weapon power is helpful too

Round 5

Calamity
Calamity

Using [Coach Gun] reloads 2 Ammo. [The Viper]'s next 2 hits deal 40 additional damage over 3s.

Energized Bracers
Energized Bracers
Sell
10% Ability Power
10% Ability Lifesteal
Charged Plating
Charged Plating
Sell

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

Shady Spectacles
Shady Spectacles
10% Ability Lifesteal
Champion's Kit
Champion's Kit
35% Ability Power

from here just stack ap, you can do things like get slow/heal reduction on ability dmg but it's better to just stack more ap tbh calamity gives you really good and consistent poke and burn uptime. tagging an enemy procs it and it has no dmg falloff

Round 6

Round 7

My Business, My Rules
My Business, My Rules

When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by 10%.

Shady Spectacles
Shady Spectacles
Sell
10% Ability Lifesteal
Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

for talents you can alternatively stack the ult charge items and build bob, or branch out into dynamite. especially if enemy has rein/dva and will eat your bullets. otherwise just leave a burn on the tank and spam unscoped m1s to refresh your cooldowns and keep up the pressure. if you're really rich you can maybe buy superflexor but ashe's fire rate isn't good enough imo. maybe just buy whatever gives most ap

Description

tag enemies with coach gun to get a global damage bonus and finish them off with your weapon. use the hipfire+scoped+hipfire combo for max burst

i find it way more consistent than pure dynamite builds

if your crosshair is directly on the enemy, a coach gun will always land and burn them no matter the distance. there is no damage falloff for the burn. same for


try to dynamite before coach gunning unless the enemy is too far or it's urgent. even if you can't get kills it strains the enemy supports, pressures the target and builds your ult

after
, use both charges on the same enemy for massive massive pain: 75 + 200 burn (unscaled!) from just the talent

you kinda need to flank a bit to get value, since burning the tank doesn't accomplish much. try to bully supports

don't prioritize heroes with cleanses, obviously

vs kiriko you can still get value by forcing suzu but you will feed ult charge if she takes
. so you might not want to go for fat dynamites unless you think you can get kills. i don't think
is worth it because you get so much ult from burning

if they have like zarya moira kiriko mei just play a gun build lmao

Heroes

Tank
D.VaJunker QueenOrisaReinhardtZarya
Damage
AsheCassidyFrejaGenjiMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoira