
Swing hammer or hold shield equals healing
Item purchase order
Round 1

While [Barrier Field] is deployed, you heal for 5% of the damage it mitigates and gain 30% Move Speed.






Round 2









[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
Round 3

While [Barrier Field] is active, allies within 5m are healed equal to 4% of your max Life every 1s.



Restore 3% of your Life every 1s.
Alternate to Martian Mender is Overclocked Barrier in Third Round To Me, My Friends also heals you even though it doesn’t say it
Round 4




If you can afford it get Plan Z or Infusion Generator
Round 5

When you deal damage with [Rocket Hammer], gain 1% Move Speed and 3% Weapon Lifesteal for 2s, stacking up to 10 times.


Increase [Barrier Field] Health by 100% of your max Life.


Gain 3% Attack Speed every 100 missing Life, up to 30%.
Round 6
You can honestly buy anything you want to round out the build here. The first three powers and five items are the only essential parts to the build
Round 7

Every 3rd [Rocket Hammer] swing applies Burn, dealing 30% [Rocket Hammer] damage over 2s.


When you use an ability, gain 10% Move Speed for 2s.