
by my math you will do 160 dps and have an about 40% stun uptime
Item purchase order
Round 1

[Accretion] splash damage is increased by 25% and enemies are pulled towards its explosion.
Round 2
Round 3

Your primary fire launches a third [Hypersphere] that deals 50% reduced damage.
Round 4
Round 5

When you use an ability, create 2 [Hyperspheres] that orbit around you. They explode on contact but deal 50% reduced damage.
Round 6
Round 7

[Hyperspheres] direct hits reduce the cooldown of [Accretion] by 0.5s.


10% Ability Power

5% Cooldown Reduction
Dealing Ability Damage applies 30% Healing Reduction for 2s.


10% Cooldown Reduction

25 Health
Restore 3% of your Life every 1s.


20% Ability Power

10% Cooldown Reduction
After spending your Ultimate Charge, gain 100 Overhealth for 3s.


10% Weapon Power

10% Cooldown Reduction
When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.


25 Shields

5% Cooldown Reduction
While [Kinetic Grasp] is active, reduce incoming Beam damage by 50%.


10% Cooldown Reduction

50% [Kinetic Grasp] Duration