Ana

Insomni-Ana

Ana

Nobody is going to sleep in this battle field. Use your sleep dart to keep your teammates alive, especially your tanks.

Item purchase order

Round 1

Dreamy
Dreamy

[Sleep Dart] can hit allies, healing 1 of their max Life over 8s instead of putting them to sleep.

Power
Compensator
Compensator
5% Weapon Power
$ 1,000
Ammo Reserves
Ammo Reserves
20% Max Ammo
$ 1,500
Weapon Grease
Weapon Grease
5% Attack Speed
$ 1,000

The core of the build. Straightforward. Since Dreamy is percentage based, it doesn't scale with Ability Power so there's no need to invest in it.

Round 2

Ammo Reserves
Ammo Reserves
Sell
20% Max Ammo
$ 1,500
Tranquilizer
Tranquilizer

[Sleep Dart] gains: 5 Collision Size 1 Projectile Speed 20% Sleep Duration

$ 10,000

You absolutely want to rush Tranquilizer to help make your sleeps more consistent. If you can't afford it, just invest into Weapon Power/Attack Speed or some armor for survival. Advanced Nanobiotics and Potent Projectiles are solid items for healing output and consistency. Double Dosage is also good for overall Cooldown Reduction.

Round 3

Sleep Regimen
Sleep Regimen

Gain 50 Health. When you apply Sleep to an enemy, gain 10 Health, up to 150.

Power
Compensator
Compensator
Sell
5% Weapon Power
$ 1,000
Weapon Grease
Weapon Grease
Sell
5% Attack Speed
$ 1,000
Potent Projectiles
Potent Projectiles
10% Weapon Power

Unscoped [Biotic Rifle] projectiles are 1 larger.

$ 5,000
Double Dosage
Double Dosage
25 Health

Landing a [Sleep Dart] on target affected by [Biotic Grenade] reduces its cooldown by 35%.

$ 4,000
Advanced Nanobiotics
Advanced Nanobiotics
5% Weapon Power

After healing an ally, gain 10% Attack Speed for 3s.

$ 4,000
Vital-E-Tee
Vital-E-Tee
10 Armor

Convert 100 Health into Armor.

$ 4,000

Items from last round if you weren't able to afford Tranquilizer.

Round 4

Commander's Clip
Commander's Clip
10% Attack Speed
40% Max Ammo

When you use an ability, restore 10% of your Max Ammo.

$ 10,000

Investing in a little bit of Attack Speed to keep it closer to your Weapon Power. If you can't afford Commander's Clip, other items are fine to get some stats.

Round 5

Our Turn
Our Turn

[Nano Boost] also affects other allies in your line of sight, but it has a 50% reduced duration on them.

Power
Advanced Nanobiotics
Advanced Nanobiotics
Sell
5% Weapon Power

After healing an ally, gain 10% Attack Speed for 3s.

$ 4,000
Hardlight Accelerator
Hardlight Accelerator
10% Weapon Power
10% Cooldown Reduction

When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

$ 11,000

Cooldown Reduction for Sleep Dart uptime is nice.

Round 6

Vital-E-Tee
Vital-E-Tee
Sell
10 Armor

Convert 100 Health into Armor.

$ 4,000
Martian Mender
Martian Mender
10% Cooldown Reduction
25 Health

Restore 3% of your Life every 1s.

$ 10,000

More Cooldown Reduction which puts your Sleep Dart on a roughly 8s cooldown if you sleep a Naded target. If you need more survivability, Divine Intervention or Ogundimu Reduction Field can be good options. But with your Sleep Regimen Power, you should have a good amount of health. A 600+ HP Ana can survive a good while with her small hitbox.

Round 7

My Turn
My Turn

[Nano Boost] also applies to yourself for 50% of its duration.

Power
Potent Projectiles
Potent Projectiles
Sell
10% Weapon Power

Unscoped [Biotic Rifle] projectiles are 1 larger.

$ 5,000
Amari's Antidote
Amari's Antidote
25 Health
15% Weapon Power

While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.

$ 11,000

If you're not struggling with Aim, you can swap out the Potent Projectiles for more Weapon Power or Attack Speed. Amari's Antidote, Booster Jets, Codebreaker, Eye of the Spider are all good offensive items. If you want to play into Nano more, you can get Eye of Horus to hit more people with Our Turn.

Description

This build focuses on sleep as a healing tool. In this case, you should be careful about committing both of your cooldowns in one go.
and
serve as your core for built in tankiness to live longer. Since the healing scales with max HP, a 800HP tank will get a free 100HPS, which is also affected by Biotic Grenade (which means the DPS Passive and other healing reductions too). This HPS is ON TOP of your weapon pumping damage.

can be good if your team plays more clumped together but it can also HEAL YOURSELF if you aim at the ground underneath you.

,
,
all serve as uptime tools.

The best games I've had with this build are with an Orisa, since she only has Javelin Spin for damage blocking, she takes damage more often. I would avoid using it with Zarya because of her bubble uptime being massive so there's not a lot of sustained damage being taken. If she's dying, probably to burst damage. Junker Queen can be hit or miss, maybe just because I'm bad at hitting her with Sleep Dart, or she's a little squishier and doesn't have as much HP.

Also, be weary if they're running lots of flankers or dive characters where you need Sleep to defend yourself more.

Heroes

Tank
D.VaJunker QueenOrisaReinhardtZarya
Damage
AsheCassidyGenjiMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoira