Mercy

Super Support Mercy for bb

Mercy

Generalized and flexible Mercy build that allows for high skill expression with Guardian Angel. Also spreads power evenly between resurrect, GA, and Valkyrie. This build tries to improve on what makes Mercy good while limiting the amount of conditional effects and micromanagement.

Item purchase order

Round 1

Threads of Fate
Threads of Fate

[Caduceus Staff] chains to your previous target for 3s, at 50% effectiveness.

Winning Attitude
Winning Attitude
25 Health

When you die, gain 15% Ultimate Charge.

Field Rations
Field Rations

While on the Objective, restore 8 Life every 1s.

Running Shoes
Running Shoes
10 Health

At the start of the round and when you first respawn, gain 20% Move Speed for 10s while out of combat.

Round 2

Running Shoes
Running Shoes
Sell
10 Health

At the start of the round and when you first respawn, gain 20% Move Speed for 10s while out of combat.

Biolight Overflow
Biolight Overflow
5% Ability Power
25 Health

When you spend your Ultimate Charge, grant nearby allies 75 Overhealth for 3s.

Round 3

Triage Unit
Triage Unit

When using [Guardian Angel] on allies below 50% Life, [Caduceus Staff] heals them 30% more for 3s.

Long Distance Wings
Long Distance Wings
10% Ability Power
33% [Guardian Angel] Range

Round 4

Winning Attitude
Winning Attitude
Sell
25 Health

When you die, gain 15% Ultimate Charge.

Multi-tool
Multi-tool
10% Ability Power
5% Cooldown Reduction
Ironclad Exhaust Ports
Ironclad Exhaust Ports
5% Cooldown Reduction

When you use an ability, gain 25 Overhealth for 3s.

Round 5

The Whambulance
The Whambulance

When [Guardian Angel] ends, heal your target for 4 Life for every 1m you traveled.

Field Rations
Field Rations
Sell

While on the Objective, restore 8 Life every 1s.

Angelic Acrobatics
Angelic Acrobatics
15% Guardian Angel Move Speed

[Guardian Angel]'s cooldown starts as soon as you jump or crouch.

Round 6

Biolight Overflow
Biolight Overflow
Sell
5% Ability Power
25 Health

When you spend your Ultimate Charge, grant nearby allies 75 Overhealth for 3s.

Amari's Antidote
Amari's Antidote
25 Health
15% Weapon Power

While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.

Round 7

Crepuscular Circle
Crepuscular Circle

While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.

Multi-tool
Multi-tool
Sell
10% Ability Power
5% Cooldown Reduction
Ironclad Exhaust Ports
Ironclad Exhaust Ports
Sell
5% Cooldown Reduction

When you use an ability, gain 25 Overhealth for 3s.

Martian Mender
Martian Mender
10% Cooldown Reduction
25 Health

Restore 3% of your Life every 1s.

Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

Resurrection Rangefinder
Resurrection Rangefinder
10% Cooldown Reduction
75% [Resurrection] Range

TLDR; Choose whichever power/last item you're comfortable with or need to win the game. Dealer's choice on powers here. Crepuscular Circle is the best hands-off power; Protective Beam will get more value the more your team is grouped up but requires more micromanagement; Glass Extra Full is good if your team has divers/fliers; Renaissance is good for spamming Valkyrie and if your team has a constant stream of dead dps; Distortion gets the most value from high sustained dps characters like Bastion or for tanks that have their own self-sustain like JQ. Serenity is a good choice against teams with high poke or bad dive dps. *Items are also dealer's choice, here are some recommendations: - Martian Mender: Good brain off item that works with any power choice above. - Blessed Boosters: Great for high skill mercy shenanigans and if the enemies have a hard time with fast targets. Also good with any power choice - Chain Evoker: Only useful if you choose to go with the Distortion power. - Vanadium Injection: Gives a huge power-up while at 100% ult charge, only use if you choose a power that doesn't rely on Valkyrie or you tend to sit on max ult charge frequently. - Geneticist's Vial: If you're the only main healer and feel like you are the carry and NEED to be present during this final round. Good with any power choice. - Divine Intervention/Nebula Conduit: Both items are good against high burst dps teams and works great with Serenity. Choose whichever you're more comfortable with.

Heroes

Tank
D.VaJunker QueenOrisaReinhardtSigmaZarya
Damage
AsheCassidyFrejaGenjiJunkratMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoiraZenyatta