
focuses on healing and damaging using your soundwave
Item purchase order
Round 1

After using [Soundwave], heal all allies affected by [Crossfade] for 20. This healing is doubled while [Amp It Up] is active.





After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
Round 2





Round 3

Gain 1 extra charge of [Soundwave].

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.



When you use an ability, restore 50 Armor or Shields over 2s.
Round 4


When you use an ability, gain 25 Overhealth for 3s.
Round 5

[Soundwave] has 25% increased knockback and deals 25 bonus damage if the target hits a wall.




Environmental Kills grant [Nano Boost] for 5s.
nano boost can be interchanged to LoFly Beats incase you want more movement or if Enviromental kills are not possible
Round 6






After spending your Ultimate Charge, gain 100 Overhealth for 3s.
the reason iridescent iris is in the build is to have survivability while casting the ult because you gain the 100 overhealth as soon as you press Q
Round 7

Every 1s you are [Wallriding], gain 3% Move Speed and 2% Attack Speed for 5s, stacking up to 10 times.


When you use an ability, gain 25 Overhealth for 3s.





Dealing Ability Damage slows the target's Move Speed by 20% for 3s.



if you can afford it Champions Kit is better in this situation then Nano Cola