
Killing enemies gets back your shout cooldown. Shouting wounds all enemies. With all enemies wounded get 25% extra gun dmg.
Item purchase order
Round 1

Eliminations reduces the cooldown of [Commanding Shout] by 50%.






Round 2









[Commanding Shout] will affect allies that are out of line of sight.
Round 3

Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s.


Gain 5% Weapon Power for each enemy with a [Wound] within 12m.
Round 4


Convert 100 Health into Armor.


[Commanding Shout] grants you 15% Attack Speed.


When you use an ability, gain 25 Overhealth for 3s.
Round 5

[Scattergun] critical hits extend the duration of all [Wounds] on the target by 1s.



Allies affected by [Commanding Shout] are healed for 5% of Junker Queen's life every second.
Round 6


Convert 100 Health into Armor.


When you use an ability, gain 25 Overhealth for 3s.



When you use an ability, restore 50 Armor or Shields over 2s.



When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.
Round 7

[Adrenaline Rush] also heals allies within 12m for 50% of the amount it heals you.