
Leverages Armor and Life steal early game, then armor and blizzard heals combined with heavy ability buys.
Item purchase order
Round 1

Gain Armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the round.





After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
Round 2


Convert 100 Health into Armor.


While you have Armor, take 10% reduced Weapon Damage.
Round 3

[Ice Wall] spawns a mini [Blizzard] that slows enemies.




Convert 100 Health into Armor.


While you have Armor, take 10% reduced Weapon Damage.

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.









While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.


Round 4







Max Ammo is increased by 75% but reloading takes 50% longer.
Round 5

While within [Blizzard], heal 15% of your life every 1s.









When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.
Round 6






Deal 10% increased damage to enemies below 30%% Life.


[Ice Wall] Duration is increased by 1s and health is increased by 100%.
Round 7

Gain bonus health multiplier equal to 50% of your ability power. While above 30% ability power, grow 15% in size.





While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.


Deal 10% increased damage to enemies below 30%% Life.


[Ice Wall] Duration is increased by 1s and health is increased by 100%.


Max Ammo is increased by 75% but reloading takes 50% longer.


When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.



When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.





After spending your Ultimate Charge, gain 100 Overhealth for 3s.



When you use an ability, restore 50 Armor or Shields over 2s.


Ability Power is increased by 5% per each spawned Ice Pillars.


While below 30% Life, gain 10% Damage Reduction.