
Scream for your life and chop chop the competition.
Item purchase order
Round 1

Eliminations reset the cooldown of [Commanding Shout].





Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.
Powers for this build are interchangeable, "Let's Go Win" is a personal favorite for the early survivability and speed,
Round 2

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.


While within 12m of an enemy with a [Wound], gain 10% Move Speed and 5% Attack Speed.


Most optimal and pretty reasonable for round 2, if needed don't buy "energized bracers" and keep shady spectacles. Slicing spree ( can be changed for "Dez's Damage Dampeners" if the enemy team has a lot of knock back characters) and nano cola are pretty much needed A.S.A.P.
Round 3

Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s.



[Commanding Shout] will affect allies that are out of line of sight.



This round is where the build starts to really come together. "Booming Voice" to hit more enemies with each shout for more wounds to keep the speed, this can be changed for "Champion's kit" if the enemies got too much survivability for now.
Round 4




Ge the other epic Champion's kit/Booming voice depending on your previous choice, if needed sell the energized bracers.
Round 5

[Carnage] gains an additional charge but its cooldown reduction per hit is reduced to 1s.




Ability Damage and Healing grants 20% more Ultimate Charge.
By this round you probably have sold "power playbook" earlier, but if not try and get Catalytic Crystal, this will help you build your ult insanely fast.
Round 6






Allies affected by [Commanding Shout] are healed for 5% of Junker Queen's life every second.
This round we start getting to preferences and pick what's necessary. Try and sell "Energized bracers" and get "undying loyalty". This will help you and your team to stay alive longer, especially against anti's. If you don't see the need for this try and get either "nebula Conduit" (good against burst damage) or "Ogundimu redduction field" (good against consistent damage). And if you don't have any problem staying alive go for more AP with items like "cyber venom" or "liquid nitrogen"
Round 7

[Adrenaline Rush] also heals allies within 12m for 50% of the amount it heals you.





Dealing Ability Damage applies 30% Healing Reduction for 2s.
By now you should have the almost perfect build already, this round is purely selling and buying to what's needed. Most items are changeable EXCEPT "sprinting spree", "booming voice" and "champion's kit" Those are pretty much needed. For the power, "thrill of battle is pretty good, but "bloodcrazed" is also pretty good if you need more sustain.