Junker Queen

Screaming Queen

Junker Queen

Scream for your life and chop chop the competition.

Item purchase order

Round 1

Let's Go Win
Let's Go Win

Eliminations reset the cooldown of [Commanding Shout].

Power
Power Playbook
Power Playbook
10% Ability Power
$ 1,000
Shady Spectacles
Shady Spectacles
10% Ability Lifesteal
$ 1,000
Frenzy Amplifier
Frenzy Amplifier

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.

$ 1,500

Powers for this build are interchangeable, "Let's Go Win" is a personal favorite for the early survivability and speed,

Round 2

Frenzy Amplifier
Frenzy Amplifier
Sell

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.

$ 1,500
Slicing Spree
Slicing Spree
10% Move Speed

While within 12m of an enemy with a [Wound], gain 10% Move Speed and 5% Attack Speed.

$ 4,000
Nano Cola
Nano Cola
20% Ability Power
$ 5,500

Most optimal and pretty reasonable for round 2, if needed don't buy "energized bracers" and keep shady spectacles. Slicing spree ( can be changed for "Dez's Damage Dampeners" if the enemy team has a lot of knock back characters) and nano cola are pretty much needed A.S.A.P.

Round 3

Reckoner's Roar
Reckoner's Roar

Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s.

Power
Booming Voice
Booming Voice
25% Ability Power
50% [Commanding Shout] Radius

[Commanding Shout] will affect allies that are out of line of sight.

$ 11,000
Energized Bracers
Energized Bracers
10% Ability Power
10% Ability Lifesteal
$ 4,000

This round is where the build starts to really come together. "Booming Voice" to hit more enemies with each shout for more wounds to keep the speed, this can be changed for "Champion's kit" if the enemies got too much survivability for now.

Round 4

Shady Spectacles
Shady Spectacles
Sell
10% Ability Lifesteal
$ 1,000
Champion's Kit
Champion's Kit
40% Ability Power
$ 13,500

Ge the other epic Champion's kit/Booming voice depending on your previous choice, if needed sell the energized bracers.

Round 5

Chop Chop
Chop Chop

[Carnage] gains an additional charge but its cooldown reduction per hit is reduced to 1s.

Power
Power Playbook
Power Playbook
Sell
10% Ability Power
$ 1,000
Catalytic Crystal
Catalytic Crystal
15% Ability Power

Ability Damage and Healing grants 20% more Ultimate Charge.

$ 10,000

By this round you probably have sold "power playbook" earlier, but if not try and get Catalytic Crystal, this will help you build your ult insanely fast.

Round 6

Energized Bracers
Energized Bracers
Sell
10% Ability Power
10% Ability Lifesteal
$ 4,000
Undying Loyalty
Undying Loyalty
50 Health
30% [Commanding Shout] Overhealth

Allies affected by [Commanding Shout] are healed for 5% of Junker Queen's life every second.

$ 10,000

This round we start getting to preferences and pick what's necessary. Try and sell "Energized bracers" and get "undying loyalty". This will help you and your team to stay alive longer, especially against anti's. If you don't see the need for this try and get either "nebula Conduit" (good against burst damage) or "Ogundimu redduction field" (good against consistent damage). And if you don't have any problem staying alive go for more AP with items like "cyber venom" or "liquid nitrogen"

Round 7

Thrill of Battle
Thrill of Battle

[Adrenaline Rush] also heals allies within 12m for 50% of the amount it heals you.

Power
Nano Cola
Nano Cola
Sell
20% Ability Power
$ 5,500
Cybervenom
Cybervenom
10% Ability Power
5% Cooldown Reduction

Dealing Ability Damage applies 30% Healing Reduction for 2s.

$ 10,500

By now you should have the almost perfect build already, this round is purely selling and buying to what's needed. Most items are changeable EXCEPT "sprinting spree", "booming voice" and "champion's kit" Those are pretty much needed. For the power, "thrill of battle is pretty good, but "bloodcrazed" is also pretty good if you need more sustain.

Description

Pretty strong JQ build at the time of making. Your main goal is ABILITY POWER Pretty much relying on
,
and
The main goal of the build is to pretty much use shout, run in to the enemy and try and pick a squishy when they are most venerable ( after using key abilities), With the amount of AP you should be able to kill most things with a combination of KNOIFE and AXE. Once you get 1 pick the fight is pretty much over, since you keep proccing
, if you don't manage to kill anything this is where
helps as long as the enemies were in shout range, and your dps manage to get picks and
gets procced again. This causes insane survivability for you and your team> Have fun aga

Heroes

Tank
D.VaJunker QueenOrisaReinhardtZarya
Damage
AsheCassidyGenjiMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoira