
Created by MonoFirefox | Rack up all the credits as you run down the enemy team, both figuratively and literally.
Item purchase order
Round 1

When you deal damage with [Rocket Hammer], gain 1% Move Speed and 3% Weapon Lifesteal for 2s, stacking up to 10 times.





Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.
Notes: - If the enemy team has means of shutting down your charge (Orisa's Energy Javelin, Ana's Sleep Dart), consider grabbing Shield Stampede instead. - This reduces Orisa's shutdown options from 3 to 1, whilst also giving you more time to either cancel or pivot to someone else if she pops Fortify. - Take note that Shield Stampede also gives you +50% Charge Knockback Power, meaning you need to be more direct with your aim to secure a pin.
Round 2








Enemies below 30% Life are Revealed to you.
Notes: - If you are playing against a tank/team with a lot of armor/shield health, swap Technoleech for Shieldbuster (4,000c). - If you are playing against a tank/team with movement-based crowd control, swap Technoleech for Ironclad Cleats (4,000c).
Round 3

Every 3rd [Rocket Hammer] swing applies Burn, dealing 30% [Rocket Hammer] damage over 2s.









- If you find yourself suddenly playing against a lot of armor/shield health, switching Heartbeat Sensor for Shieldbuster is highly recommended. - If you're taking a lot of damage, identify the source. If it's weapon damage, switch Aftermarket Firing Pin and your 2 common items for Crusader Hydraulics (4,500c) and Vital-e-tee (4,000c). If it's ability damage, switch those same items for Vishkar Condensor (4,000c) and Reinforced Titanium (3,750c).
Round 4

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.


Enemies below 30% Life are Revealed to you.






[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
Round 5

During [Charge], colliding with a wall triggers an explosion that deals 30% of [Charge]'s pin damage.





When you use an ability, gain 10% Move Speed for 2s.
Round 6









Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.





While at full Life, Lifesteal grants up to 100 Overhealth.
Round 7

[Charge] grants nearby allies Overhealth equal to 10% of your max Life and 20% Move Speed for 3s.







Gain 3% Attack Speed every 100 missing Life, up to 30%.



After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life.