
AP all the way! Make it so flashbang pretty much one shots any squishies, and one single shot from your primary will obliterate them! It does a really large amount of a tanks hp as well!
Item purchase order
Round 1

Eliminating an enemy recently damaged by [Flashbang] grants 15% Ultimate Charge.






Basically what every other dps does for a starter round! pretty simple. "Flash in the pain" makes it so any flashbang kills add to ult charge! Important for later on!
Round 2







Get either nano cola or custom stock! AP is what we're going for.
Round 3

While using [Deadeye], gain 100 Overhealth and 25% Move Speed.






[Combat Roll] reduces [Flashbang] cooldown by 2s.



[Flashbang] explosion radius is increased by 50%.
if you can- get both streamlined poncho and improvised dynamite! The epic ability increases flashbangs radius- super important! Power wise I like getting easy rider, makes it so there's a higher chance to get deadeye kills! AP affects deadeye so its good to spec into it powers wise.
Round 4
Round 4 just keep it the same, spec into AP as much as you can!
Round 5

Using [Deadeye] slows all visible enemies by 35% for 1.5s.










When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.
Round 5 is where you get some epic stuff including "Improvised Dynamite." Champion's kit is good, just get as much AP as possible! "Superflexor" makes it so when you deal weapon damage, you gain 5% ability power for 3s, stacking up to 5, so its a good thing to snag. If you can I'd suggest getting either rare or epic WP. Snag "Sunrise" as it slows all visible enemies in deadeye's radius, very helpful.
Round 6
Round 7

Critical hit reduces [Combat Roll]'s cooldown by 2s.
Round 6 and 7 you can make any changes you'd like. Power wise bullseye is good, as it reduces combat rolls cooldown with crit hits. Otherwise there's nothing else for me to add.