Cassidy

cass flashbang!!

Cassidy

AP all the way! Make it so flashbang pretty much one shots any squishies, and one single shot from your primary will obliterate them! It does a really large amount of a tanks hp as well!

Item purchase order

Round 1

Flash In The Pan
Flash In The Pan

Eliminating an enemy recently damaged by [Flashbang] grants 15% Ultimate Charge.

Power
Compensator
Compensator
5% Weapon Power
$ 1,000
Power Playbook
Power Playbook
10% Ability Power
$ 1,000
Armored Vest
Armored Vest
25 Armor
$ 1,500

Basically what every other dps does for a starter round! pretty simple. "Flash in the pain" makes it so any flashbang kills add to ult charge! Important for later on!

Round 2

Armored Vest
Armored Vest
Sell
25 Armor
$ 1,500
Custom Stock
Custom Stock
5% Weapon Power
10% Ability Power
$ 3,750
Nano Cola
Nano Cola
20% Ability Power
$ 5,500

Get either nano cola or custom stock! AP is what we're going for.

Round 3

Easy Rider
Easy Rider

While using [Deadeye], gain 100 Overhealth and 25% Move Speed.

Power
Compensator
Compensator
Sell
5% Weapon Power
$ 1,000
Power Playbook
Power Playbook
Sell
10% Ability Power
$ 1,000
Streamlined Poncho
Streamlined Poncho
10% Cooldown Reduction

[Combat Roll] reduces [Flashbang] cooldown by 2s.

$ 5,000
Improvised Dynamite
Improvised Dynamite
20% Ability Power
10% Cooldown Reduction

[Flashbang] explosion radius is increased by 50%.

$ 11,000

if you can- get both streamlined poncho and improvised dynamite! The epic ability increases flashbangs radius- super important! Power wise I like getting easy rider, makes it so there's a higher chance to get deadeye kills! AP affects deadeye so its good to spec into it powers wise.

Round 4

Round 4 just keep it the same, spec into AP as much as you can!

Round 5

Sunrise
Sunrise

Using [Deadeye] slows all visible enemies by 35% for 1.5s.

Power
Custom Stock
Custom Stock
Sell
5% Weapon Power
10% Ability Power
$ 3,750
Talon Modification Module
Talon Modification Module
15% Weapon Power
$ 5,500
Champion's Kit
Champion's Kit
40% Ability Power
$ 13,500
Superflexor
Superflexor
25 Health
10% Weapon Power

When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.

$ 10,000

Round 5 is where you get some epic stuff including "Improvised Dynamite." Champion's kit is good, just get as much AP as possible! "Superflexor" makes it so when you deal weapon damage, you gain 5% ability power for 3s, stacking up to 5, so its a good thing to snag. If you can I'd suggest getting either rare or epic WP. Snag "Sunrise" as it slows all visible enemies in deadeye's radius, very helpful.

Round 6

Round 7

Bullseye
Bullseye

Critical hit reduces [Combat Roll]'s cooldown by 2s.

Power

Round 6 and 7 you can make any changes you'd like. Power wise bullseye is good, as it reduces combat rolls cooldown with crit hits. Otherwise there's nothing else for me to add.

Heroes

Tank
D.VaJunker QueenOrisaReinhardtZarya
Damage
AsheCassidyGenjiMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoira