
Imagine if the enemy team had 20% move speed reduction and 30% healing reduction. Well imagine no more.
Item purchase order
Round 1

[Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.






Round 2







Dealing Ability Damage applies 30% Healing Reduction for 2s.
Round 3

[Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.



Dealing Ability Damage slows the target's Move Speed by 20% for 3s.
If you can buy (Liquid Nitrogen) but if you don't have enough credits then just buy ability power or cooldown reduction.
Round 4



If you have enough money to also buy (Extendrils) then do it. Otherwise just more ability power and cooldown reduction. Most likely you won't have enough money this round. Good choices then would be either (Nano Cola) or (Multi-tool) + (Commons)
Round 5

When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with 50% reduced duration.
Build should be complete this round. Now just do whatever.
Round 6
Round 7

Allies healed by your [Biotic Grasp] are healed for an additional 25% of [Biotic Grasp]'s healing over 5s.