
this build gets high ap and high utility from traps, mines and esquires
Item purchase order
Round 1

20% Ultimate Cost Reduction. During your ultimate, enter your [Rip Tire]. Launch out when it is destroyed or triggered.






Round 2



After detonating [Rip Tire], trigger [Total Mayhem] after 0.5s.



[Steel Trap] refunds 33% cooldown when destroyed.
Round 3

After [Concussion Mine] has landed for 0.5s, detonating it will spawn a mini [Steel Trap] that slows instead of immobilizing.




If [Concussion Mine] is 5m above the ground when detonated, increase its explosion radius by 25%.
Round 4





Enemies that trigger [Steel Trap] Burn for 75 damage over 3s.
Round 5
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Gain 1 additional charge of [Steel Trap].







After spending your Ultimate Charge, gain 100 Overhealth for 3s.



When you use an ability, restore 50 Armor or Shields over 2s.
Round 6



[Steel Trap] refunds 33% cooldown when destroyed.


Round 7

After launching yourself with [Concussion Mine], detonate a [Concussion Mine] wherever you land with 30% reduced effectiveness.



After detonating [Rip Tire], trigger [Total Mayhem] after 0.5s.



Restore 3% of your Life every 1s.