this build gets high ap and high utility from traps, mines and esquires
Item purchase order
Round 1

20% Ultimate Cost Reduction. During your ultimate, enter your [Rip Tire]. Launch out when it is destroyed or triggered.



Round 2

After detonating [Rip Tire], trigger [Total Mayhem] after 0.5s.

[Steel Trap] refunds 33% cooldown when destroyed.
Round 3

After [Concussion Mine] has landed for 0.5s, detonating it will spawn a mini [Steel Trap] that slows instead of immobilizing.

If [Concussion Mine] is 5m above the ground when detonated, increase its explosion radius by 25%.
Round 4


Enemies that trigger [Steel Trap] Burn for 75 damage over 3s.
Round 5

Gain 1 additional charge of [Steel Trap].



After spending your Ultimate Charge, gain 100 Overhealth for 3s.

When you use an ability, restore 50 Armor or Shields over 2s.
Round 6

[Steel Trap] refunds 33% cooldown when destroyed.

Round 7

After launching yourself with [Concussion Mine], detonate a [Concussion Mine] wherever you land with 30% reduced effectiveness.

After detonating [Rip Tire], trigger [Total Mayhem] after 0.5s.

Restore 3% of your Life every 1s.



















