
You play from a far to mid range about 40 m (and you use ur dynmite when they r groupd to gether so you can charge ur ult
Item purchase order
Round 1

[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.





After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
Round 2



After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.


When the target is further than 10m, scoped shot gains 1% damage for each meter.
Round 3

You are healed for 100% of [B.O.B.]'s damage dealt and [B.O.B.] is healed for 100% of your damage dealt.


Damage dealt to Burning targets grants 20% more Ultimate Charge.
Round 4







After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
Round 5

When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by 10%.



Critical Hits reveal the target for 3s.
Round 6

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.



Dealing Ability Damage applies 30% Healing Reduction for 2s.
You can replase some of the abiltty perks for dammeg if that is what u need
Round 7

Using [Coach Gun] reloads 2 Ammo. [The Viper]'s next 2 hits deal 40 additional damage over 3s.




Deal 10% increased damage to enemies below 30%% Life.