Mercy

mercy inf res

Mercy

i know someone else has already done this but it seemed either unfinished or outdated so im re-making it ;) also other than renaissance and first responder the powers you pick dont matter if by round 7 or 5 you have at least one of theese you can get the other and sell all you items to make it fit.

Item purchase order

Round 1

Glass Extra Full
Glass Extra Full

Healing from [Caduceus Staff] targeting full health allies is converted to Overhealth, up to 50.

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 2

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 3

Crepuscular Circle
Crepuscular Circle

While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 4

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 5

Renaissance
Renaissance

After succesfully using [Resurrect], activate [Valkyrie] for 5s.

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 6

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 7

First Responder
First Responder

When you [Resurrect] an ally, you both gain 250 Overhealth for 6s.

Cybervenom
Cybervenom
10% Ability Power
5% Cooldown Reduction

Dealing Ability Damage applies 30% Healing Reduction for 2s.

Geneticist's Vial
Geneticist's Vial
25 Health

The first time you would die each round, revive instead with 250 Life after 3s.

Multi-tool
Multi-tool
10% Ability Power
5% Cooldown Reduction
Martian Mender
Martian Mender
10% Cooldown Reduction
25 Health

Restore 3% of your Life every 1s.

Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

Resurrection Rangefinder
Resurrection Rangefinder
10% Cooldown Reduction
75% [Resurrection] Range

you can replace geneticist's vial with whatever you want. bye ilysm

Heroes

Tank
D.VaJunker QueenOrisaReinhardtSigmaZarya
Damage
AsheCassidyFrejaGenjiJunkratMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoiraZenyatta