Mercy

mercy inf res

Mercy

i know someone else has already done this but it seemed either unfinished or outdated so im re-making it ;) other than renaissance and first responder the powers you pick dont matter if by round 7 or 5 you have at least one of these you can get the other and sell all you items to make it fit.

Item purchase order

Round 1

Glass Extra Full
Glass Extra Full

Healing from [Caduceus Staff] targeting full health allies is converted to Overhealth, up to 50.

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 2

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 3

Crepuscular Circle
Crepuscular Circle

While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 4

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 5

Renaissance
Renaissance

After succesfully using [Resurrect], activate [Valkyrie] for 5s.

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 6

this build is a by into build* this means the only rounds dont matter *like how the diva meta WAS a punch build round one and 2 but then quickly shifted/bought into to a dm build to survive better

Round 7

First Responder
First Responder

When you [Resurrect] an ally, you both gain 250 Overhealth for 6s.

Cybervenom
Cybervenom
10% Ability Power
5% Cooldown Reduction

Dealing Ability Damage applies 30% Healing Reduction for 2s.

Martian Mender
Martian Mender
10% Cooldown Reduction
25 Health

Restore 3% of your Life every 1s.

Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

Geneticist's Vial
Geneticist's Vial
25 Health

The first time you would die each round, revive instead with 250 Life after 3s.

Hardlight Accelerator
Hardlight Accelerator
10% Weapon Power
10% Cooldown Reduction

When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

Resurrection Rangefinder
Resurrection Rangefinder
10% Cooldown Reduction
75% [Resurrection] Range

you can replace geneticist's vial with whatever you want. bye ilysm

Heroes

Tank
D.VaJunker QueenOrisaReinhardtSigmaZarya
Damage
AsheCassidyFrejaGenjiJunkratMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoiraZenyatta