
Ash's character guide: With simple operations, you can deal a large amount of damage and increase your win rate by quickly advancing your ultimate ability
Item purchase order
Round 1

[Coach Gun] applies Burning, dealing 100 damage over 5s. If the target was Burning, deal 75 additional damage instantly.


Health Packs grant 20% Move Speed for 5s and 50 Overhealth.



After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
Round 2


Damage dealt to Burning targets grants 20% more Ultimate Charge.



Round 3

[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.




Ability Damage and Healing grants 20% more Ultimate Charge.
Round 4

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.





Round 5

When [Dynamite] explodes, it spawns 3 sticky explosives that deal 70% reduced damage.







Deal 20% increased damage to Burning enemies.



After spending your Ultimate Charge, gain 100 Overhealth for 3s.
Round 6





Round 7

You are healed for 100% of [B.O.B.]'s damage dealt and [B.O.B.] is healed for 100% of your damage dealt.


Health Packs grant 20% Move Speed for 5s and 50 Overhealth.



Dealing Ability Damage applies 30% Healing Reduction for 2s.