D.Va

Melee bomber d.va

D.Va

Go up close and personal, farm ult charge and blow up your enemies with the nuke mech

Item purchase order

Round 1

MEKA Punch
MEKA Punch

While using [Boosters], [Quick Melee] deals 75% more damage. MEKA Punch eliminations reset the cooldown of [Boosters].

Power
Compensator
Compensator
5% Weapon Power
$ 1,000
Siphon Gloves
Siphon Gloves
25 Health

[Quick Melee] damage heals for 25 Life.

$ 1,500
Charged Plating
Charged Plating

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

$ 1,000

Good starting items because you will be meleeing a lot and d.va ult is charging relatively quick, compensator is not essential but i feel like it's the most damage

Round 2

Dae-hyun's Detonator
Dae-hyun's Detonator
15% Ability Lifesteal

If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 2.

$ 4,000
Biolight Overflow
Biolight Overflow
5% Ability Power
25 Health

When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.

$ 4,000

Try to grab both if you can, if not, get the detonator and a few green ones. Sometimes, Biolight Overflow allows you to enter the mech in situations where you would've otherwise died during the animation.

Round 3

Tokki Slam
Tokki Slam

During [Boosters], use crouch to slam the ground, dealing damage equal to 20% of your max Armor and knocking up enemies hit.

Power
Compensator
Compensator
Sell
5% Weapon Power
$ 1,000
Galvanized Core
Galvanized Core
25 Health
25% [Boosters] Duration
$ 4,000
Vital-E-Tee
Vital-E-Tee
10 Armor

Convert 100 Health into Armor.

$ 4,000

Get tokki slam and stack armor, gives you survivability and damage, boosters duration for a more forgiving window. The slam also grants ult charge unlike some other powers, so try to slam as much people.

Round 4

Charged Plating
Charged Plating
Sell

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

$ 1,000
Gloomgauntlet
Gloomgauntlet
15% Melee Damage
50 Armor

[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.

$ 9,500

Gloom gauntlet is a very good item by itself but it also synergizes with our power, it's a must have

Round 5

Express Detonation
Express Detonation

[Self-Destruct] explodes 15% faster.

Power
Siphon Gloves
Siphon Gloves
Sell
25 Health

[Quick Melee] damage heals for 25 Life.

$ 1,500
Rüstung von Wilhelm
Rüstung von Wilhelm
15% Health, Armor, Shields

While below 30% Life, gain 10% Damage Reduction.

$ 10,000

Rustung gives us a little short of a 100 hp and armor total, boosts tokki slam damage and gives a lot of survivability. It also helps you in summoning your mech in baby form because of the passive

Round 6

Galvanized Core
Galvanized Core
Sell
25 Health
25% [Boosters] Duration
$ 4,000
Biolight Overflow
Biolight Overflow
Sell
5% Ability Power
25 Health

When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.

$ 4,000
Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

$ 11,000
Ogundimu Reduction Field
Ogundimu Reduction Field
50 Armor

When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.

$ 11,000

This round there are a lot of options. Sell biolight and the other blue, based on your playstyle. Buy reduction field if you get damaged in small portions e.g. moira suck, soldier gun. Iridescent Iris helps us get into the mech on low hp, but judge based on your game. Phantasmic flux is a good all-rounder. Cybervenom if your targets are getting healed a lot. Nano cola could help mitigate initial burst of damage but it's nerfed. Liquid nitrogen is good if ur targets are slippery.

Round 7

Stat Boost
Stat Boost

During the first 2s of [Boosters], [Defense Matrix] recovers 1 faster.

Power
Vital-E-Tee
Vital-E-Tee
Sell
10 Armor

Convert 100 Health into Armor.

$ 4,000
Cybervenom
Cybervenom
10% Ability Power
5% Cooldown Reduction

Dealing Ability Damage applies 30% Healing Reduction for 2s.

$ 10,500

Stat boost for more survivability, Overstocked for more damage. Last rounded there are usually a ton of healing and the supps are more careful, so Cybervenom is really good. If you go overstocked it is a good idea to go Superflexor. If you eat with matrix a lot pulse plating is good. Otherwise look previous note.

Description

The build is pretty flexible so go overall synergistic items like overhealth when ult for more consistent mech summon, or more armor for survivability and tokki slam damage. Phantasmic flux and superflexor are also pretty good, pulse plating is good when you are getting spammed a lot. You can also go Overstocked instead of Stat boost if you feel like you have enough survivability, it's especially good with superflexor because it gives you 25% ap basically all the time. Healing reduction is really good, but there are cases where you don't need it.

p.s The cheaper the items the more efficient they are, try to always have as many items as possible in your inventory for maximum stats.

Heroes

Tank
D.VaJunker QueenOrisaReinhardtZarya
Damage
AsheCassidyGenjiMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoira