
Go up close and personal, farm ult charge and blow up your enemies with the nuke mech
Item purchase order
Round 1

While using [Boosters], [Quick Melee] deals 75% more damage. MEKA Punch eliminations reset the cooldown of [Boosters].




[Quick Melee] damage heals for 25 Life.

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
Good starting items because you will be meleeing a lot and d.va ult is charging relatively quick, compensator is not essential but i feel like it's the most damage
Round 2


If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 2.



When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.
Try to grab both if you can, if not, get the detonator and a few green ones. Sometimes, Biolight Overflow allows you to enter the mech in situations where you would've otherwise died during the animation.
Round 3

During [Boosters], use crouch to slam the ground, dealing damage equal to 20% of your max Armor and knocking up enemies hit.







Convert 100 Health into Armor.
Get tokki slam and stack armor, gives you survivability and damage, boosters duration for a more forgiving window. The slam also grants ult charge unlike some other powers, so try to slam as much people.
Round 4

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.



[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
Gloom gauntlet is a very good item by itself but it also synergizes with our power, it's a must have
Round 5

[Self-Destruct] explodes 15% faster.


[Quick Melee] damage heals for 25 Life.


While below 30% Life, gain 10% Damage Reduction.
Rustung gives us a little short of a 100 hp and armor total, boosts tokki slam damage and gives a lot of survivability. It also helps you in summoning your mech in baby form because of the passive
Round 6






When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.



After spending your Ultimate Charge, gain 100 Overhealth for 3s.


When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.
This round there are a lot of options. Sell biolight and the other blue, based on your playstyle. Buy reduction field if you get damaged in small portions e.g. moira suck, soldier gun. Iridescent Iris helps us get into the mech on low hp, but judge based on your game. Phantasmic flux is a good all-rounder. Cybervenom if your targets are getting healed a lot. Nano cola could help mitigate initial burst of damage but it's nerfed. Liquid nitrogen is good if ur targets are slippery.
Round 7

During the first 2s of [Boosters], [Defense Matrix] recovers 1 faster.


Convert 100 Health into Armor.



Dealing Ability Damage applies 30% Healing Reduction for 2s.
Stat boost for more survivability, Overstocked for more damage. Last rounded there are usually a ton of healing and the supps are more careful, so Cybervenom is really good. If you go overstocked it is a good idea to go Superflexor. If you eat with matrix a lot pulse plating is good. Otherwise look previous note.
Description
p.s The cheaper the items the more efficient they are, try to always have as many items as possible in your inventory for maximum stats.