
More passive Rein build that aims to look for picks with firestrike and mitigate the effectiveness of heroes that like to do damage up close.
Potentially Outdated Build
This build contains some items or powers which are currently marked as being removed. This might be due to the items in question being temporarily disabled, or the items may have been permanently retired.
If you believe one of the items below is incorrectly marked as removed, or if you think an item should be marked as removed when it isn't, please let us know via our Discord.
Item purchase order
Round 1

[Fire Strike] triggers an explosion the first time it hits an enemy, dealing 30% [Fire Strike] damage to other enemies in a 3m radius.




When you die, gain 15% Ultimate Charge.


Round 1 is very flexible as the only core item is
Round 2


When you die, gain 15% Ultimate Charge.




For each additional enemy [Fire Strike] damages beyond the initial target, reduce [Fire Strike] cooldown by 5%.


Round 3

While [Barrier Field] is deployed, you heal for 5% of the damage it mitigates and gain 30% Move Speed.


Round 4





Round 5

[Charge] grants nearby allies Overhealth equal to 10% of your max Life and 20% Move Speed for 3s.






Dealing Ability Damage applies 30% Healing Reduction for 2s.
Upgrade
Round 6





After spending your Ultimate Charge, gain 100 Overhealth for 3s.


Ability Damage and Healing grants 20% more Ultimate Charge.
Full build. Firestrike Projectile speed from
Round 7

When you deal damage with [Rocket Hammer] or [Fire Strike], restore health to [Barrier Field] equal to 15% of [Barrier Field] Health.


Ability Damage and Healing grants 20% more Ultimate Charge.


While below 30% Life, gain 10% Damage Reduction.
**OPTIONAL -** Might need to sell either
Description
Why is
Well, to put it simply, we can find out how many stats we're gaining for a given cost, and call it the "stat efficiency". Per 1000 Stadium Cash:
As you can see, green items are the most efficient for the cost, and will continue to help you farm money throughout the game. Everything else not core to the build is lower stat efficiency, because they are on higher tiers or add additional stats/effects. You almost always want to fill out your build with 3 greens instead of a blue if possible, because of how stat efficiency works in this mode.