
Nano Boost - whole team nano boost for higher damage/survivability. Sleep Dart - easy cc/more health for ana to survive. Increased Ammo - no need to reload.
Item purchase order
Round 1

[Nano Boost] also affects other allies in your line of sight, but it has a 50% reduced duration on them.






Power Playbook or Ammo Reserves.
Round 2







[Sleep Dart] gains: 500% Collision Size 100% Projectile Speed 20% Sleep Duration
Get Tranquilizer asap. After getting it, you may pick the common weapon power/attack speed/ammo/ability power ones.
Round 3

Gain 50 Health. When you apply Sleep to an enemy, gain 10 Health, up to 150.


[Nano Boost] can target allies through walls and its range is increased to 60m.
The Sleep Regimen power gives you much health to survive. Eye of Horus lets you nano your team no matter where you are.
Round 4



We upgrade the Nano Boost time.
Round 5

[Nano Boost] also grants the target 20% Ultimate Charge and 200 Overhealth.


Unscoped [Biotic Rifle] shots have a 50% chance not to consume ammo.
We upgrade the Nano Boost again. The Unscoped Resources gives you the chance to not consume ammo when you just do left clicks.
Round 6



While healing an ally below 50%% Life with your Weapon, deal 15% increased Weapon Healing.
If your team needs more healing, get Amari's Antidote. If needs you to do damage, get Commander's Clip.
Round 7

[Biotic Grenade] grants Overhealth equal to 200% of its healing.



When you use an ability, restore 10% of your Max Ammo.
You may pick Home Remedy (its increased overhealth gain to 200% after the May 15 patch) or My Turn for nano boosting yourself. Get Commander's Clip if you've had Amari's Antidote in last round or vice versa.
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