Orisa

Overheat and Survival

Orisa

This build is an close combat build. We want to be as close as possoble at our enemys, so we can burn them with our Powers and Items.

Item purchase order

Round 1

Scorched Earth
Scorched Earth

When you [Overheat], apply Burning to enemies within 6m, dealing damage equal to 20% of your max Life over 4s.

Armored Vest
Armored Vest
25 Armor
First Aid Kit
First Aid Kit
25 Shields

Reduce the time before your Life begins regenerating by 33%.

We want to take as much HP as possible, so we can use

as effective as possible. This is why we take
and
to get a few HP in the first round.

Round 2

Armored Vest
Armored Vest
Sell
25 Armor
First Aid Kit
First Aid Kit
Sell
25 Shields

Reduce the time before your Life begins regenerating by 33%.

MEKA Z-Series
MEKA Z-Series
8% Health, Armor, Shields
Electro Lights
Electro Lights
10% Attack Speed

Recover from being [Overheated] 50% faster.

Sell both items you have, so you can buy

and
.
is essential for our Overheat build and
gets us more HP over the next rounds.

Round 3

Shield Divergence
Shield Divergence

When you [Overheat], deploy a Barrier with 600 Health in front.

Rüstung von Wilhelm
Rüstung von Wilhelm
15% Health, Armor, Shields

While below 30% Life, gain 10% Damage Reduction.

is 100% ESSENTIAL to get the maxium HP. If you cant afford it, then buy Solar regenery because we need it anyway.

Round 4

Martian Mender
Martian Mender
10% Cooldown Reduction
25 Health

Restore 3% of your Life every 1s.

is nice for more defence and survivability.
is great for survivability and the Cooldown reduction is good for an item we buy later through out the match. An alternative to
is
.

Round 5

Hot Rotate-O
Hot Rotate-O

[Javelin Spin] gains 35% Cooldown Reduction but now generates [Heat].

Solar Regenergy
Solar Regenergy
25 Health

After using an ability, restore Armor equal to 3% of your max Life.

is the item I mentioned earlier. Hot Rotat-O is perfect for this build because: 1. We want to build as much Overheat as possible and 2. We recover faster from Overheat anyway, so we can play with the 35% Cooldown reduction as much as we want.

Round 6

Ogundimu Reduction Field
Ogundimu Reduction Field
50 Armor

When you take damage, gain 0% Damage Reduction for 1s, stacking up to 20 times.

This is the finished build.

gives more Damage reduction. If you cant afford it, buy
and sell it next round.

Round 7

Spynstem Update
Spynstem Update

[Javelin Spin] now deflects projectiles and grants 20% of damage dealt from deflecting as Ultimate Charge.

I dont realy know which power is good to choose, so I just go with

because tahts compataple with
. If you dont like something you are free to switch it out.

Description

Round 1: We want to take as much HP as possible, so we can use
as effective as possible. This is why we take
and
to get a few HP in the first round.

Round 2: Sell both items you have, so you can buy
and
.
is essential for our Overheat build and
gets us more HP over the next rounds.

Round 3:
is nice for more defence and survivability.
is great for survivability and the Cooldown reduction it has is good for an item we buy later through out the match. An alternative to
is
.

Round 4:
is 100% ESSENTIAL to get the maxium HP. If you cant afford it, then buy Solar regenery because we need it anyway in round 5.

Round 5:
is the item I mentioned in round 3/4. If you already bought, then buy
. Hot Rotat-O is perfect for this build because:
  1. We want to build as much Overheat as possible and
  2. We recover faster from Overheat anyway, so we can play with the 35% Cooldown reduction as much as we want.


Round 6: This is the finished build.
gives more Damage reduction. If you cant afford it, buy
and sell it next round.

Round 7: I dont realy know which power is good to choose, so I just go with
because tahts compataple with
. If you dont like something you are free to switch it out.

Heroes

Tank
D.VaJunker QueenOrisaReinhardtSigmaZarya
Damage
AsheCassidyFrejaGenjiJunkratMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoiraZenyatta