Just roll around on these mfs
Item purchase order
Round 1

[Combat Roll] takes you 50% further and deals 65 damage to enemies.

10% Ability Lifesteal

25 Armor

10% Ability Power
Round 2

20% Ability Power

10% Cooldown Reduction
[Combat Roll] reduces [Flashbang] cooldown by 2s.
Round 3

[Combat Roll] gains additional 25% damage reduction and heals 30% of your Life over 3s.

10% Ability Lifesteal

10% Ability Power

20% Ability Power
10% Cooldown Reduction
[Flashbang] explosion radius is increased by 50%.
Round 4

25 Armor

50 Armor
15% Melee Damage
[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
Round 5

When you start a [Combat Roll], leave a [Flashbang] behind.

20% Ability Power
10% Cooldown Reduction
After spending your Ultimate Charge, gain 100 Overhealth for 3s.
Round 6

50 Health
Heal 10 Life for each Ammo loaded using [Combat Roll].
Round 7

Critical hit reduces [Combat Roll]'s cooldown by 2s.

20% Ability Power

35% Ability Power



















