
Just roll around on these mfs
Item purchase order
Round 1

[Combat Roll] takes you 50% further and deals 65 damage to enemies.
Power


10% Ability Power


10% Ability Lifesteal


25 Armor
Round 2


10% Cooldown Reduction
[Combat Roll] reduces [Flashbang] cooldown by 2s.


20% Ability Power
Round 3

During [Combat Roll], prevent all incoming damage. After [Combat Roll] ends, heal 30% of your Life over 3s.
Power


10% Ability Power


10% Ability Lifesteal


20% Ability Power

10% Cooldown Reduction
[Flashbang] explosion radius is increased by 50%.
Round 4


25 Armor


15% Melee Damage

50 Armor
[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
Round 5

When you start a [Combat Roll], leave a [Flashbang] behind.
Power


20% Ability Power

10% Cooldown Reduction
After spending your Ultimate Charge, gain 100 Overhealth for 3s.
Round 6


50 Health
Heal 10 Life for each Ammo loaded using [Combat Roll].
Round 7

Critical hit reduces [Combat Roll]'s cooldown by 2s.
Power


20% Ability Power


40% Ability Power