
draw, draw, draw, draw, draw, draw, draw.
Item purchase order
Round 1

Eliminating an enemy with a critical hit grants 1 Max Ammo for the round, up to 4.


5% Attack Speed


5% Weapon Power


20% Max Ammo
Round 2


5% Attack Speed

25% Max Ammo


20% Reload Speed
Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo.
Round 3

[Flashbang] adds 3 extra Ammo on hit until [Peacekeeper] is reloaded.


10% Attack Speed

40% Max Ammo
When you use an ability, restore 10% of your Max Ammo.
Round 4


5% Attack Speed


20% Attack Speed
When you use an ability, gain 10% Move Speed for 2s.
Round 5

When you start a [Combat Roll], leave a [Flashbang] behind.


5% Weapon Power


25% Weapon Power
Deal 10% increased damage to enemies below 30%% Life.
Round 6
Round 7

Critical hit reduces [Combat Roll]'s cooldown by 2s.