
use many abilities regain 67 armor per ability tank dmg
Item purchase order
Round 1

While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain 25% Cooldown Reduction.






Round 2




When you die, gain 15% Ultimate Charge.


Round 3

When you use [Javelin Spin], launch an [Energy Javelin] with 50% less damage.






When you die, gain 15% Ultimate Charge.




Convert 100 Health into Armor.


When you use an ability, gain 25 Overhealth for 3s.
Round 4





[Energy Javelin] deals 25% increased damage to enemies farther than 12m away.
Round 5

[Javelin Spin] gains 35% Cooldown Reduction but now generates [Heat].









[Energy Javelin] deals 25% increased damage to enemies farther than 12m away.






After spending your Ultimate Charge, gain 100 Overhealth for 3s.
you can do whatever you want this round based on enemy builds
Round 6



Restore 3% of your Life every 1s.
same as round five
Round 7

While [Fortify] is active, heal for 5% of your max Life every 1s.






Restore 3% of your Life every 1s.


Convert 100 Health into Armor.


When you use an ability, gain 25 Overhealth for 3s.



When you use an ability, restore 50 Armor or Shields over 2s.



When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.





[Energy Javelin] cooldown is reduced by 15%, but each use generates 25 [Heat].


After using an ability, restore Armor equal to 3% of your max Life.