Moira

Arx for me

Moira

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Item purchase order

Round 1

Cross-Orbal
Cross-Orbal

[Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.

Armored Vest
Armored Vest
25 Armor
Power Playbook
Power Playbook
10% Ability Power
Charged Plating
Charged Plating

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

Round 2

LumériCo Fusion Drive
LumériCo Fusion Drive
50 Armor
15% Ability Power

When you use an ability, restore 50 Armor or Shields over 2s.

Smart Orbs
Smart Orbs
5% Ability Power

[Biotic Orb] moves 50% slower while it is healing or dealing damage.

Round 3

Multiball
Multiball

[Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.

Power Playbook
Power Playbook
Sell
10% Ability Power
Charged Plating
Charged Plating
Sell

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

Custom Stock
Custom Stock
5% Weapon Power
10% Ability Power
Cybervenom
Cybervenom
10% Ability Power
5% Cooldown Reduction

Dealing Ability Damage applies 30% Healing Reduction for 2s.

Round 4

Custom Stock
Custom Stock
Sell
5% Weapon Power
10% Ability Power
Liquid Nitrogen
Liquid Nitrogen
10% Ability Power
25 Health

Dealing Ability Damage slows the target's Move Speed by 20% for 3s.

Vital-E-Tee
Vital-E-Tee
10 Armor

Convert 100 Health into Armor.

Round 5

Chain Grasp
Chain Grasp

After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional enemies within 10m for 3s.

Armored Vest
Armored Vest
Sell
25 Armor
Vital-E-Tee
Vital-E-Tee
Sell
10 Armor

Convert 100 Health into Armor.

Iridescent Iris
Iridescent Iris
20% Ability Power
10% Cooldown Reduction

After spending your Ultimate Charge, gain 100 Overhealth for 3s.

Biotech Maximizer
Biotech Maximizer
10% Ability Power
25 Health

When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.

Round 6

Biotech Maximizer
Biotech Maximizer
Sell
10% Ability Power
25 Health

When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.

Smart Orbs
Smart Orbs
Sell
5% Ability Power

[Biotic Orb] moves 50% slower while it is healing or dealing damage.

Champion's Kit
Champion's Kit
35% Ability Power
Mark of the Kitsune
Mark of the Kitsune
10% Ability Power

When you use an ability, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.

Round 7

Optimal Overflow
Optimal Overflow

After you spend 50 [Biotic Energy], launch the last selected [Biotic Orb] with 75% reduced duration.

Description

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Heroes

Tank
D.VaJunker QueenOrisaReinhardtSigmaZarya
Damage
AsheCassidyFrejaGenjiJunkratMeiReaperSoldier: 76
Support
AnaJunoKirikoLúcioMercyMoiraZenyatta