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Item purchase order
Round 1

[Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.





After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
Round 2



When you use an ability, restore 50 Armor or Shields over 2s.


[Biotic Orb] moves 50% slower while it is healing or dealing damage.
Round 3

[Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.



After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.






Dealing Ability Damage applies 30% Healing Reduction for 2s.
Round 4






Dealing Ability Damage slows the target's Move Speed by 20% for 3s.


Convert 100 Health into Armor.
Round 5

After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional enemies within 10m for 3s.




Convert 100 Health into Armor.



After spending your Ultimate Charge, gain 100 Overhealth for 3s.



When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.
Round 6



When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.


[Biotic Orb] moves 50% slower while it is healing or dealing damage.




When you use an ability, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.
Round 7

After you spend 50 [Biotic Energy], launch the last selected [Biotic Orb] with 75% reduced duration.